From b7df77d6cc26cb9ee46891d7108f01734b3104dd Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Sun, 22 Sep 2024 17:08:56 +0200 Subject: add miniaudio poc --- mwe/audio/miniaudio/main.cpp | 46 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 mwe/audio/miniaudio/main.cpp (limited to 'mwe/audio/miniaudio/main.cpp') diff --git a/mwe/audio/miniaudio/main.cpp b/mwe/audio/miniaudio/main.cpp new file mode 100644 index 0000000..bf31898 --- /dev/null +++ b/mwe/audio/miniaudio/main.cpp @@ -0,0 +1,46 @@ +#include + +#include +#include + +using namespace std; +using namespace std::chrono_literals; + +int main() { + ma_engine engine; + ma_engine_init(NULL, &engine); + + // 1. load background track (ogg vorbis) + ma_sound bgm; + ma_sound_init_from_file(&engine, "../bgm.ogg", 0, NULL, NULL, &bgm); + + // 2. load samples (wav) + ma_sound sfx[3]; + ma_sound_init_from_file(&engine, "../sfx1.wav", 0, NULL, NULL, &sfx[0]); + ma_sound_init_from_file(&engine, "../sfx2.wav", 0, NULL, NULL, &sfx[1]); + ma_sound_init_from_file(&engine, "../sfx3.wav", 0, NULL, NULL, &sfx[2]); + + // 3. start the background track + ma_sound_start(&bgm); + + // 4. play samples sequentially while controlling the background track + this_thread::sleep_for(500ms); + ma_sound_start(&sfx[0]); + this_thread::sleep_for(500ms); + ma_sound_start(&sfx[1]); + ma_sound_stop(&bgm); + this_thread::sleep_for(500ms); + ma_sound_start(&sfx[2]); + ma_sound_start(&bgm); // this actually resumes now + this_thread::sleep_for(500ms); + for (unsigned i = 0; i < 3; i++) + ma_sound_seek_to_pcm_frame(&sfx[i], 0); + + // 5. play all samples simultaniously + for (unsigned i = 0; i < 3; i++) + ma_sound_start(&sfx[i]); + this_thread::sleep_for(1000ms); + + ma_engine_uninit(&engine); + return 0; +} -- cgit v1.2.3