From 7eafe293868d5d3875d0bec147e22a266e4ec86c Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Mon, 16 Sep 2024 10:16:24 +0200 Subject: trying out engine controlled game loops --- gameloop/include/eventManager.h | 4 ++++ gameloop/include/loopManager.h | 18 ++++++++++++++++++ gameloop/include/window.h | 22 ++++++++++++++++++++++ 3 files changed, 44 insertions(+) create mode 100644 gameloop/include/eventManager.h create mode 100644 gameloop/include/loopManager.h create mode 100644 gameloop/include/window.h (limited to 'gameloop/include') diff --git a/gameloop/include/eventManager.h b/gameloop/include/eventManager.h new file mode 100644 index 0000000..2aa0a68 --- /dev/null +++ b/gameloop/include/eventManager.h @@ -0,0 +1,4 @@ +class EventManager +{ + +}; diff --git a/gameloop/include/loopManager.h b/gameloop/include/loopManager.h new file mode 100644 index 0000000..03b07a9 --- /dev/null +++ b/gameloop/include/loopManager.h @@ -0,0 +1,18 @@ +#pragma once +#include +#include "window.h" +class LoopManager{ + public: + LoopManager(); + void setup(); + void loop(); + private: + + + void processInput(); + void update(); + void render(); + bool gameRunning; + WindowManager window; + +}; diff --git a/gameloop/include/window.h b/gameloop/include/window.h new file mode 100644 index 0000000..b4f2b78 --- /dev/null +++ b/gameloop/include/window.h @@ -0,0 +1,22 @@ +#pragma once +#include +class WindowManager{ + public: + WindowManager(); + virtual ~WindowManager(); + bool loadMedia(); + void update(); + bool init(); + void close(); + bool initWindow(); + void destroyWindow(); + SDL_Renderer* getRenderer(); + private: + //Loads media + //Frees media and shuts down SDL + + const int SCREEN_WIDTH = 800; + const int SCREEN_HEIGHT = 600; + SDL_Window* window = NULL; + SDL_Renderer* renderer = NULL; +}; -- cgit v1.2.3