From ca393b6b47618e48c107ad5c021d86700343648e Mon Sep 17 00:00:00 2001 From: Loek Le Blansch <loek@pipeframe.xyz> Date: Sat, 21 Sep 2024 15:31:58 +0200 Subject: move gameloop poc to mwe --- gameloop/include/loopManager.h | 25 ------------------------- 1 file changed, 25 deletions(-) delete mode 100644 gameloop/include/loopManager.h (limited to 'gameloop/include/loopManager.h') diff --git a/gameloop/include/loopManager.h b/gameloop/include/loopManager.h deleted file mode 100644 index 06bcd5f..0000000 --- a/gameloop/include/loopManager.h +++ /dev/null @@ -1,25 +0,0 @@ -#pragma once -#include <SDL2/SDL.h> -#include "window.h" -#include "gameObject.h" -class LoopManager{ - public: - LoopManager(); - void setup(); - void loop(); - private: - - std::vector<GameObject*> objectList; - void processInput(); - void update(); - void lateUpdate(); - void fixedUpdate(); - void render(); - bool gameRunning = false; - WindowManager window; - int timeScale = 1; - float accumulator = 0.0; - double currentTime; - double t = 0.0; - double dt = 0.01; -}; -- cgit v1.2.3