From ca393b6b47618e48c107ad5c021d86700343648e Mon Sep 17 00:00:00 2001
From: Loek Le Blansch <loek@pipeframe.xyz>
Date: Sat, 21 Sep 2024 15:31:58 +0200
Subject: move gameloop poc to mwe

---
 gameloop/include/loopManager.h | 25 -------------------------
 1 file changed, 25 deletions(-)
 delete mode 100644 gameloop/include/loopManager.h

(limited to 'gameloop/include/loopManager.h')

diff --git a/gameloop/include/loopManager.h b/gameloop/include/loopManager.h
deleted file mode 100644
index 06bcd5f..0000000
--- a/gameloop/include/loopManager.h
+++ /dev/null
@@ -1,25 +0,0 @@
-#pragma once
-#include <SDL2/SDL.h>
-#include "window.h"
-#include "gameObject.h"
-class LoopManager{
-	public:
-		LoopManager();
-		void setup();
-		void loop();
-	private:
-		
-		std::vector<GameObject*> objectList;
-		void processInput();
-		void update();
-		void lateUpdate();
-		void fixedUpdate();
-		void render();
-		bool gameRunning = false;
-		WindowManager window;
-		int timeScale = 1;
-		float accumulator = 0.0;
-		double currentTime;
-		double t = 0.0;
-		double dt = 0.01;
-};
-- 
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