From fcae8934916c9f429e58c8e178ab14fcf65a2bbc Mon Sep 17 00:00:00 2001 From: JAROWMR Date: Tue, 7 Jan 2025 11:20:58 +0100 Subject: added end game --- game/CMakeLists.txt | 2 ++ game/Events.h | 5 ++++ game/GameScene.cpp | 6 ++-- game/menus/IFloatingWindowScript.cpp | 23 +++++++++++++++ game/menus/IFloatingWindowScript.h | 15 ++++++++++ game/menus/endgame/EndGameSubScene.cpp | 14 +++++++-- game/menus/endgame/EndGameSubScript.cpp | 51 +++++++++++++++++++++++++++++++++ game/menus/endgame/EndGameSubScript.h | 16 +++++++++++ game/menus/mainmenu/MainMenuScene.cpp | 3 -- game/player/PlayerEndScript.cpp | 5 ++++ 10 files changed, 131 insertions(+), 9 deletions(-) create mode 100644 game/Events.h create mode 100644 game/menus/IFloatingWindowScript.cpp create mode 100644 game/menus/IFloatingWindowScript.h create mode 100644 game/menus/endgame/EndGameSubScript.cpp create mode 100644 game/menus/endgame/EndGameSubScript.h (limited to 'game') diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt index 9886973..fffe6d3 100644 --- a/game/CMakeLists.txt +++ b/game/CMakeLists.txt @@ -28,12 +28,14 @@ add_executable(main menus/ButtonSetShopScript.cpp menus/ButtonSetMainMenuScript.cpp menus/FloatingWindowSubScene.cpp + menus/IFloatingWindowScript.cpp menus/shop/ShopMenuScene.cpp menus/mainmenu/ButtonTransitionPreviewScript.cpp menus/mainmenu/ITransitionScript.cpp menus/mainmenu/MainMenuScene.cpp menus/mainmenu/TransitionStartScript.cpp menus/endgame/EndGameSubScene.cpp + menus/endgame/EndGameSubScript.cpp coins/CoinSubScene.cpp coins/CoinPool.cpp coins/CoinSystemScript.cpp diff --git a/game/Events.h b/game/Events.h new file mode 100644 index 0000000..cf0be68 --- /dev/null +++ b/game/Events.h @@ -0,0 +1,5 @@ +#pragma once + +#include "api/Event.h" + +struct EndGameEvent : public crepe::Event {}; diff --git a/game/GameScene.cpp b/game/GameScene.cpp index 24b4287..a1f3fa6 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -11,6 +11,7 @@ #include "hud/HudSubScene.h" #include "hud/SpeedScript.h" #include "menus/endgame/EndGameSubScene.h" +#include "menus/endgame/EndGameSubScript.h" #include "player/PlayerSubScene.h" #include @@ -135,9 +136,8 @@ void GameScene::load_scene() { }); missile.add_component(vec2(100, 100)); - - EndGameSubScene test; - test.create(*this); + EndGameSubScene endgamewindow; + endgamewindow.create(*this); } string GameScene::get_name() const { return "scene1"; } diff --git a/game/menus/IFloatingWindowScript.cpp b/game/menus/IFloatingWindowScript.cpp new file mode 100644 index 0000000..ce84de7 --- /dev/null +++ b/game/menus/IFloatingWindowScript.cpp @@ -0,0 +1,23 @@ +#include "IFloatingWindowScript.h" +#include "api/Sprite.h" +#include "types.h" + +using namespace crepe; + +void IFloatingWindowScript::init(){ + this->disable_all_sprites(); +} + +void IFloatingWindowScript::disable_all_sprites(){ + RefVector sprites = this->get_components_by_tag(this->tag); + for(Sprite & sprite : sprites){ + sprite.active = false; + } +} + +void IFloatingWindowScript::enable_all_sprites(){ + RefVector sprites = this->get_components_by_tag(this->tag); + for(Sprite & sprite : sprites){ + sprite.active = true; + } +} diff --git a/game/menus/IFloatingWindowScript.h b/game/menus/IFloatingWindowScript.h new file mode 100644 index 0000000..9775726 --- /dev/null +++ b/game/menus/IFloatingWindowScript.h @@ -0,0 +1,15 @@ +#pragma once + +#include +#include + +class IFloatingWindowScript : public virtual crepe::Script { +public: + virtual void init(); + void disable_all_sprites(); + void enable_all_sprites(); +protected: + std::string tag = ""; +}; + + diff --git a/game/menus/endgame/EndGameSubScene.cpp b/game/menus/endgame/EndGameSubScene.cpp index 8d785ed..41556af 100644 --- a/game/menus/endgame/EndGameSubScene.cpp +++ b/game/menus/endgame/EndGameSubScene.cpp @@ -5,6 +5,8 @@ #include #include #include +#include +#include "EndGameSubScript.h" #include "types.h" #include "../../Config.h" @@ -13,10 +15,14 @@ using namespace std; void EndGameSubScene::create(Scene & scn){ + const std::string TAG = "end_game_tag"; + GameObject script = scn.new_object("script"); + script.add_component().set_script(TAG); + // Window FloatingWindowSubScene window; window.create(scn, FloatingWindowSubScene::Data{ - .group_tag = "end_game_window", + .group_tag = TAG, .width = 500, .offset = {0,-50}, .width_middle_offset = -2, @@ -24,7 +30,7 @@ void EndGameSubScene::create(Scene & scn){ // Titel const string TITEL_STRING = "GAME OVER"; - GameObject titel = scn.new_object("titel"); + GameObject titel = scn.new_object("titel",TAG); crepe::vec2 size = {200,(200.0f/TITEL_STRING.size())*2}; titel.add_component(size, FONT,Text::Data{ .world_space = false, @@ -43,6 +49,7 @@ void EndGameSubScene::create(Scene & scn){ .button_type = ButtonSubScene::ButtonSelect::NEXT, .scale = 0.6, .worldspace = false, + .tag = TAG, .sorting_layer_offset = 20, }); @@ -50,10 +57,11 @@ void EndGameSubScene::create(Scene & scn){ .text = "REPLAY", .text_width = 150, .position = {-button_position.x,button_position.y}, - .script_type = ButtonSubScene::ScriptSelect::MAINMENU, + // .script_type = ButtonSubScene::ScriptSelect::MAINMENU, .button_type = ButtonSubScene::ButtonSelect::BACK, .scale = 0.6, .worldspace = false, + .tag = TAG, .sorting_layer_offset = 20, }); diff --git a/game/menus/endgame/EndGameSubScript.cpp b/game/menus/endgame/EndGameSubScript.cpp new file mode 100644 index 0000000..2be6931 --- /dev/null +++ b/game/menus/endgame/EndGameSubScript.cpp @@ -0,0 +1,51 @@ +#include "EndGameSubScript.h" +#include "../IFloatingWindowScript.h" +#include "api/Button.h" +#include "api/Sprite.h" +#include "api/Text.h" +#include "types.h" +#include "../../Events.h" +#include + +using namespace crepe; + +EndGameSubScript::EndGameSubScript(const std::string & tag){ + this->tag = tag; +} + +void EndGameSubScript::init(){ + this->disable_all(); + this->subscribe([this](const EndGameEvent e) { return this->enable_all(); }); + this->subscribe([this](const EndGameEvent e) { return this->reset_timescale(); }); +} + +bool EndGameSubScript::disable_all(){ + IFloatingWindowScript::disable_all_sprites(); + RefVector