From bcfa2d9543c2fc7d83003b243e526ab64efab6e1 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Tue, 7 Jan 2025 10:40:16 +0100 Subject: cleanup --- game/GameScene.cpp | 17 ----------------- game/prefab/ZapperObject.cpp | 1 + 2 files changed, 1 insertion(+), 17 deletions(-) (limited to 'game') diff --git a/game/GameScene.cpp b/game/GameScene.cpp index 4193581..c393ef7 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -74,23 +74,6 @@ void GameScene::load_scene() { GameObject start_game_script = new_object("start_game_script", "script", vec2(0, 0)); start_game_script.add_component().set_script(); - // zapper, laser and missile (below) for testing purpose only!!! - GameObject zapper = new_object("zapper", "zapper", vec2(1000, 0)); - Asset zapper_asset {"asset/obstacles/zapper/regular_zappers/zapEffect.png"}; - Sprite & zapper_sprite = zapper.add_component( - zapper_asset, - Sprite::Data { - .sorting_in_layer = SORT_IN_LAY_OBSTACLES, - .order_in_layer = 0, - .size = vec2(100, 100), - } - ); - zapper.add_component(Rigidbody::Data { - .body_type = Rigidbody::BodyType::KINEMATIC, - .kinematic_collision = false, - .collision_layer = COLL_LAY_ZAPPER, - }); - zapper.add_component(vec2(100, 100)); GameObject laser = new_object("laser", "laser", vec2(2000, 0)); Asset laser_asset {"asset/obstacles/laser/laserPower.png"}; Sprite & laser_sprite = laser.add_component( diff --git a/game/prefab/ZapperObject.cpp b/game/prefab/ZapperObject.cpp index 8df2075..944a53f 100644 --- a/game/prefab/ZapperObject.cpp +++ b/game/prefab/ZapperObject.cpp @@ -77,6 +77,7 @@ ZapperObject::ZapperObject(crepe::GameObject && base) body {add_component(Rigidbody::Data { .body_type = Rigidbody::BodyType::KINEMATIC, .kinematic_collision = false, + .collision_layer = COLL_LAY_ZAPPER, })}, collider {add_component(vec2(0, 0))} { this->place(this->transform.position, 0, 300); -- cgit v1.2.3