From 209957a36c19968292032ead5974a695b22ffceb Mon Sep 17 00:00:00 2001 From: JAROWMR Date: Fri, 3 Jan 2025 19:52:46 +0100 Subject: merge --- game/mainmenu/BannerSubScene.cpp | 5 ++--- game/mainmenu/ButtonSubScene.cpp | 10 +++++----- 2 files changed, 7 insertions(+), 8 deletions(-) (limited to 'game') diff --git a/game/mainmenu/BannerSubScene.cpp b/game/mainmenu/BannerSubScene.cpp index 8de5711..ed093aa 100644 --- a/game/mainmenu/BannerSubScene.cpp +++ b/game/mainmenu/BannerSubScene.cpp @@ -33,7 +33,6 @@ void BannerSubScene::create(Scene & scn,const Data & data){ }); crepe::vec2 size = {data.banner_title_width,(data.banner_title_width/data.banner_title.size())*2}; - menu_banner.add_component(size,data.banner_title_offset + MainMenuConfig::FONTOFFSET, MainMenuConfig::FONT, Text::Data{ - .text_color = Color::WHITE, - }, data.banner_title); + menu_banner.add_component( size, MainMenuConfig::FONT, Text::Data{.text_color = Color::WHITE,}, data.banner_title_offset + MainMenuConfig::FONTOFFSET, data.banner_title); + } diff --git a/game/mainmenu/ButtonSubScene.cpp b/game/mainmenu/ButtonSubScene.cpp index 7562128..8890ccc 100644 --- a/game/mainmenu/ButtonSubScene.cpp +++ b/game/mainmenu/ButtonSubScene.cpp @@ -4,6 +4,7 @@ #include "ButtonTransitionPreviewScript.h" #include "IButtonScript.h" #include "MainMenuConfig.h" +#include "api/Color.h" #include #include @@ -25,10 +26,9 @@ void ButtonSubScene::create(Scene & scn,const Data & data){ void ButtonSubScene::btn_text(crepe::GameObject & button_object,const Data & data){ crepe::vec2 size = {data.text_width,(data.text_width/data.text.size())*2}; - - button_object.add_component(size,data.text_offset+MainMenuConfig::FONTOFFSET, MainMenuConfig::FONT, Text::Data{ + button_object.add_component(size, MainMenuConfig::FONT,Text::Data{ .text_color = Color::WHITE, - }, data.text); + }, data.text_offset+MainMenuConfig::FONTOFFSET, data.text); } void ButtonSubScene::set_script(crepe::GameObject & button_object,const Data & data){ @@ -78,7 +78,7 @@ void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object){ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1, .size = MainMenuConfig::LARGE_OVERLAY_SIZE, }); - button_object.add_component