From f31bd86ae5d7df21b788a273d4f2e530136ec184 Mon Sep 17 00:00:00 2001 From: Max-001 Date: Tue, 7 Jan 2025 14:42:11 +0100 Subject: Added Script suffix --- game/workers/PanicFromPlayer.cpp | 45 ---------------------------------------- 1 file changed, 45 deletions(-) delete mode 100644 game/workers/PanicFromPlayer.cpp (limited to 'game/workers/PanicFromPlayer.cpp') diff --git a/game/workers/PanicFromPlayer.cpp b/game/workers/PanicFromPlayer.cpp deleted file mode 100644 index fbf4611..0000000 --- a/game/workers/PanicFromPlayer.cpp +++ /dev/null @@ -1,45 +0,0 @@ -#include "PanicFromPlayer.h" - -#include -#include -#include -#include -#include - -using namespace crepe; -using namespace std; - -void PanicFromPlayer::fixed_update(duration_t dt) { - Animator & anim_player = this->get_components_by_name("player").front(); - - if (anim_player.data.col == 1) { - Transform & trans_player = this->get_components_by_name("player").back(); - Transform & trans_worker = this->get_components().back(); - - float result_x = trans_player.position.x - trans_worker.position.x; - - if (result_x < 100 && result_x > -20) { - RefVector anim_worker = this->get_components(); - RefVector sprite_worker = this->get_components(); - Rigidbody & rb_worker = this->get_components().back(); - - if (anim_worker.front().get().data.col != 1) { - anim_worker.front().get().set_anim(1); - anim_worker.back().get().set_anim(1); - - anim_worker.front().get().data.fps = 10; - anim_worker.back().get().data.fps = 10; - } - - if (result_x < 0) { - rb_worker.data.linear_velocity.x = 10000 * dt.count(); - sprite_worker.front().get().data.flip.flip_x = false; - sprite_worker.back().get().data.flip.flip_x = false; - } else { - rb_worker.data.linear_velocity.x = -5000 * dt.count(); - sprite_worker.front().get().data.flip.flip_x = true; - sprite_worker.back().get().data.flip.flip_x = true; - } - } - } -}; -- cgit v1.2.3