From 629a4ec2fea616081bf116fea22b13cdd7e1a921 Mon Sep 17 00:00:00 2001 From: Max-001 Date: Sun, 12 Jan 2025 11:12:03 +0100 Subject: Bug fix: Audio now stops when leaving PreviewScene --- game/preview/PrevPlayerScript.cpp | 3 ++- game/preview/PrevPlayerSubScene.cpp | 3 ++- 2 files changed, 4 insertions(+), 2 deletions(-) (limited to 'game/preview') diff --git a/game/preview/PrevPlayerScript.cpp b/game/preview/PrevPlayerScript.cpp index f5a770a..ae25dad 100644 --- a/game/preview/PrevPlayerScript.cpp +++ b/game/preview/PrevPlayerScript.cpp @@ -66,7 +66,8 @@ bool PrevPlayerScript::key_pressed(const KeyPressEvent & ev) { this->head->data.position_offset -= 10; break; case Keycode::P: - this->get_component().active = true; + this->get_components_by_name("background_music").front().get().active + = true; break; case Keycode::J: this->get_components_by_name("camera").front().get().position.x diff --git a/game/preview/PrevPlayerSubScene.cpp b/game/preview/PrevPlayerSubScene.cpp index 2403551..074cfb4 100644 --- a/game/preview/PrevPlayerSubScene.cpp +++ b/game/preview/PrevPlayerSubScene.cpp @@ -79,7 +79,8 @@ PrevPlayerSubScene::PrevPlayerSubScene(Scene & scn) { player.add_component(vec2(40, 50)); player.add_component().set_script(); - AudioSource & audio = player.add_component(Asset {"asset/music/level.ogg"}); + GameObject music = scn.new_object("background_music", "background_music"); + AudioSource & audio = music.add_component(Asset {"asset/music/level.ogg"}); audio.loop = true; audio.play_on_awake = true; audio.active = false; -- cgit v1.2.3