From 743cdd5b2fe175605352c337396c3d70dac66247 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Tue, 7 Jan 2025 09:43:53 +0100 Subject: roll back player controller --- game/prefab/CMakeLists.txt | 2 -- game/prefab/PlayerObject.cpp | 71 -------------------------------------------- game/prefab/PlayerObject.h | 30 ------------------- game/prefab/PlayerScript.cpp | 13 -------- game/prefab/PlayerScript.h | 16 ---------- 5 files changed, 132 deletions(-) delete mode 100644 game/prefab/PlayerObject.cpp delete mode 100644 game/prefab/PlayerObject.h delete mode 100644 game/prefab/PlayerScript.cpp delete mode 100644 game/prefab/PlayerScript.h (limited to 'game/prefab') diff --git a/game/prefab/CMakeLists.txt b/game/prefab/CMakeLists.txt index 5585a32..5f8ea6c 100644 --- a/game/prefab/CMakeLists.txt +++ b/game/prefab/CMakeLists.txt @@ -1,6 +1,4 @@ target_sources(main PUBLIC - PlayerObject.cpp - PlayerScript.cpp ZapperObject.cpp ) diff --git a/game/prefab/PlayerObject.cpp b/game/prefab/PlayerObject.cpp deleted file mode 100644 index 2d48bf8..0000000 --- a/game/prefab/PlayerObject.cpp +++ /dev/null @@ -1,71 +0,0 @@ -#include "PlayerObject.h" -#include "Config.h" -#include "PlayerScript.h" - -using namespace crepe; - -PlayerObject::PlayerObject(crepe::GameObject && base) - : GameObject(std::move(base)), - sprite { - .body = add_component( - Asset {"asset/barry/defaultBody.png"}, - Sprite::Data { - .sorting_in_layer = SORT_IN_LAY_PLAYER, - .order_in_layer = 0, - .size = vec2(0, 50), - } - ), - .head = add_component( - Asset {"asset/barry/defaultHead.png"}, - Sprite::Data { - .sorting_in_layer = SORT_IN_LAY_PLAYER, - .order_in_layer = 1, - .size = vec2(0, 50), - .position_offset = vec2(0, -20), - } - ), - .jetpack = add_component( - Asset {"asset/barry/jetpackDefault.png"}, - Sprite::Data { - .sorting_in_layer = SORT_IN_LAY_PLAYER, - .order_in_layer = 2, - .size = vec2(0, 60), - .position_offset = vec2(-20, 0), - } - ) - }, - animator { - .body = add_component( - sprite.body, ivec2(32, 32), uvec2(4, 8), - Animator::Data { - .fps = 5, - .looping = true, - } - ), - .head = add_component( - sprite.head, ivec2(32, 32), uvec2(4, 8), - Animator::Data { - .fps = 5, - .looping = true, - } - ), - .jetpack = add_component( - sprite.jetpack, ivec2(32, 44), uvec2(4, 4), - Animator::Data { - .fps = 5, - .looping = true, - } - ), - }, - body(add_component(Rigidbody::Data { - .gravity_scale = 20, - .body_type = Rigidbody::BodyType::DYNAMIC, - .linear_velocity = vec2(100, 0), - .collision_layers = {COLL_LAY_BOT_TOP}, - .collision_layer = COLL_LAY_PLAYER, - })), - collider(add_component(vec2(50, 50))), - controller(add_component().set_script(*this)) { - sprite.jetpack.active = false; - controller.active = false; -} diff --git a/game/prefab/PlayerObject.h b/game/prefab/PlayerObject.h deleted file mode 100644 index a44d367..0000000 --- a/game/prefab/PlayerObject.h +++ /dev/null @@ -1,30 +0,0 @@ -#pragma once - -#include -#include -#include -#include -#include -#include - -class PlayerObject : public crepe::GameObject { -public: - PlayerObject(crepe::GameObject &&); - -public: - struct { - crepe::Sprite & body; - crepe::Sprite & head; - crepe::Sprite & jetpack; - } sprite; - - struct { - crepe::Animator & body; - crepe::Animator & head; - crepe::Animator & jetpack; - } animator; - - crepe::Rigidbody & body; - crepe::BoxCollider & collider; - crepe::BehaviorScript & controller; -}; diff --git a/game/prefab/PlayerScript.cpp b/game/prefab/PlayerScript.cpp deleted file mode 100644 index 3d06476..0000000 --- a/game/prefab/PlayerScript.cpp +++ /dev/null @@ -1,13 +0,0 @@ -#include -#include - -#include "PlayerScript.h" - -using namespace crepe; -using namespace std; - -PlayerScript::PlayerScript(const PlayerObject & player) : player(player) {} - -void PlayerScript::fixed_update(crepe::duration_t dt) { - if (this->get_key_state(Keycode::SPACE)) player.body.add_force_linear({0, -10}); -} diff --git a/game/prefab/PlayerScript.h b/game/prefab/PlayerScript.h deleted file mode 100644 index cc0f0aa..0000000 --- a/game/prefab/PlayerScript.h +++ /dev/null @@ -1,16 +0,0 @@ -#pragma once - -#include - -#include "PlayerObject.h" - -class PlayerScript : public crepe::Script { -public: - PlayerScript(const PlayerObject & player); - -protected: - void fixed_update(crepe::duration_t dt); - -protected: - PlayerObject player; -}; -- cgit v1.2.3