From a600cc55468a6513743ce916aa3da129270c23f0 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Sun, 22 Dec 2024 20:04:33 +0100 Subject: more WIP zapper --- game/prefab/ZapperObject.cpp | 84 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 84 insertions(+) create mode 100644 game/prefab/ZapperObject.cpp (limited to 'game/prefab/ZapperObject.cpp') diff --git a/game/prefab/ZapperObject.cpp b/game/prefab/ZapperObject.cpp new file mode 100644 index 0000000..2791162 --- /dev/null +++ b/game/prefab/ZapperObject.cpp @@ -0,0 +1,84 @@ +#include "Config.h" +#include "ZapperObject.h" +#include "ZapperScript.h" + +using namespace crepe; + +ZapperObject::ZapperObject(crepe::GameObject && base) + : GameObject(std::move(base)), + sprite { + .orb_start = add_component( + Asset {"asset/obstacles/zapper/orbAnim.png"}, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_OBSTACLES, + .order_in_layer = 1, + .size = vec2{0, 1} * SCALE, + .position_offset = {0, 100}, + } + ), + .orb_end = add_component( + sprite.orb_start.source, + Sprite::Data { + .flip = {true, true}, + .sorting_in_layer = SORT_IN_LAY_OBSTACLES, + .order_in_layer = 1, + .size = vec2{0, 1} * SCALE, + .position_offset = {0, -100}, + } + ), + .glow_start = add_component( + Asset {"asset/obstacles/zapper/regular_zappers/glow.png"}, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_OBSTACLES, + .order_in_layer = -1, + .size = vec2{2, 2} * SCALE, + .position_offset = {0, 100}, + } + ), + .glow_end = add_component( + sprite.glow_start.source, + Sprite::Data { + .flip = {true, true}, + .sorting_in_layer = SORT_IN_LAY_OBSTACLES, + .order_in_layer = -1, + .size = vec2{2, 2} * SCALE, + .position_offset = {0, -100}, + } + ), + .beam = add_component( + Asset {"asset/obstacles/zapper/regular_zappers/zapEffect.png"}, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_OBSTACLES, + .order_in_layer = 0, + .size = vec2{200, 50}, + .angle_offset = 90, + } + ), + }, + animator { + .orb_start = add_component( + sprite.orb_start, ivec2(62, 42), uvec2(4, 1), + Animator::Data { + .fps = 10, + .looping = true, + } + ), + .orb_end = add_component( + sprite.orb_end, ivec2(62, 42), uvec2(4, 1), + animator.orb_start.data + ), + .glow_start = add_component( + sprite.glow_start, ivec2(128, 128), uvec2(4, 4), + Animator::Data { + .fps = 30, + .looping = true, + } + ), + .glow_end = add_component( + sprite.glow_end, ivec2(128, 128), uvec2(4, 4), + animator.glow_start.data + ), + }, + controller(add_component().set_script(*this)) +{ } + -- cgit v1.2.3