From 1a5744a3285a5ba5132fb4f6f031c27df1b64d33 Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Wed, 8 Jan 2025 12:17:30 +0100 Subject: enemy death working --- game/player/PlayerBulletScript.cpp | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'game/player/PlayerBulletScript.cpp') diff --git a/game/player/PlayerBulletScript.cpp b/game/player/PlayerBulletScript.cpp index 50b6617..2bd067d 100644 --- a/game/player/PlayerBulletScript.cpp +++ b/game/player/PlayerBulletScript.cpp @@ -17,7 +17,9 @@ void PlayerBulletScript::fixed_update(crepe::duration_t dt){ Transform& transform = this->get_component(); Camera& camera = this->get_components_by_name("camera").front(); Transform& cam_transform = this->get_components_by_name("camera").front(); - + Rigidbody& bullet_body = this->get_component(); + transform.rotation += bullet_body.data.angular_velocity; + transform.position += bullet_body.data.linear_velocity * dt.count(); vec2 half_screen = camera.viewport_size / 2; float despawn_location = cam_transform.position.x + half_screen.x + 50; if(transform.position.x > despawn_location){ @@ -29,11 +31,13 @@ void PlayerBulletScript::despawn_bullet(){ Transform& transform = this->get_component(); Rigidbody& bullet_body = this->get_component(); bullet_body.active = false; + BehaviorScript& bullet_script = this->get_component(); + bullet_script.active = false; transform.position = {0,-850}; } bool PlayerBulletScript::on_collide(const CollisionEvent& e){ - cout << "collision happened with " << e.info.other.metadata.tag << endl; - //this->despawn_bullet(); + cout << "player bullet collision happened with " << e.info.other.metadata.tag << endl; + this->despawn_bullet(); return false; } -- cgit v1.2.3