From b445a1716a46dc875e0b2180c1a1b6022ec7a6d3 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Wed, 8 Jan 2025 14:10:27 +0100 Subject: missile/preview/schedular/PreviewScene --- game/missile/SpawnEvent.cpp | 47 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 game/missile/SpawnEvent.cpp (limited to 'game/missile/SpawnEvent.cpp') diff --git a/game/missile/SpawnEvent.cpp b/game/missile/SpawnEvent.cpp new file mode 100644 index 0000000..03a9b8c --- /dev/null +++ b/game/missile/SpawnEvent.cpp @@ -0,0 +1,47 @@ +#include "SpawnEvent.h" + +#include +#include +#include +#include +#include +#include + +#include +#include + +using namespace crepe; + +void MissileSpawnEventHandler::init() { + subscribe([this](const MissileSpawnEvent & ev) -> bool { + return this->on_event(ev); + }); +} + +std::random_device rd; +std::mt19937 gen(rd()); + +bool MissileSpawnEventHandler::on_event(const MissileSpawnEvent & event) { + auto missile_sprites = this->get_components_by_name("missile"); + auto missile_transforms = this->get_components_by_name("missile"); + auto missile_behaviorscripts = this->get_components_by_name("missile"); + auto missile_audiosources = this->get_components_by_name("missile"); + auto & camera_transform = this->get_components_by_name("camera").front().get(); + + for (size_t i = 0; i < missile_behaviorscripts.size(); ++i) { + auto & script = missile_behaviorscripts[i].get(); + if (script.active) continue; + script.active = true; + + missile_audiosources[i * 2].get().play(); + + auto & transform = missile_transforms[i].get(); + transform.position.x = camera_transform.position.x + this->MISSILE_OFFSET; + std::uniform_int_distribution<> dist(this->MIN_RANGE, this->MAX_RANGE); + transform.position.y = dist(gen); + + break; + } + + return false; +} -- cgit v1.2.3