From fb096afbdf3d24f5b9f31626ddf8581033346f88 Mon Sep 17 00:00:00 2001 From: JAROWMR Date: Sat, 28 Dec 2024 19:33:06 +0100 Subject: coins with system pooling --- game/mainmenu/ITransitionScript.cpp | 2 +- game/mainmenu/MainMenuScene.cpp | 6 ------ 2 files changed, 1 insertion(+), 7 deletions(-) (limited to 'game/mainmenu') diff --git a/game/mainmenu/ITransitionScript.cpp b/game/mainmenu/ITransitionScript.cpp index a7f5a0d..433f9f7 100644 --- a/game/mainmenu/ITransitionScript.cpp +++ b/game/mainmenu/ITransitionScript.cpp @@ -11,7 +11,7 @@ using namespace std; void ITransitionScript::frame_update(crepe::duration_t delta_time){ if(this->transition) { - cout << "transition:" << velocity << std::endl; + // cout << "transition:" << velocity << std::endl; Transform & cam = this->get_components_by_name(MainMenuConfig::CAMERA_NAME).front(); if(velocity < MainMenuConfig::VELOCITY_MAX && cam.position.x < MainMenuConfig::SLOW_DOWN) velocity += MainMenuConfig::VELOCITY_STEP * delta_time.count(); else if(velocity > 20) velocity -= MainMenuConfig::VELOCITY_STEP * delta_time.count(); diff --git a/game/mainmenu/MainMenuScene.cpp b/game/mainmenu/MainMenuScene.cpp index 472f190..80c945b 100644 --- a/game/mainmenu/MainMenuScene.cpp +++ b/game/mainmenu/MainMenuScene.cpp @@ -5,10 +5,8 @@ #include "api/BehaviorScript.h" #include "api/Camera.h" #include "../StartSubScene.h" -#include "../coins/CoinSubScene.h" #include "MainMenuConfig.h" #include "api/GameObject.h" -#include "api/Rigidbody.h" #include "api/Sprite.h" using namespace crepe; @@ -49,10 +47,6 @@ void MainMenuScene::load_scene(){ .position = pos, .script = ButtonSubScene::ScriptSelect::SHOP, }); - - CoinSubScene coin; - coin.create(*this); - coin.create(*this); //Start of map StartSubScene start; -- cgit v1.2.3