From 0de6692dcb029540f4502c5a2f1a0c6634f7b61f Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Wed, 8 Jan 2025 14:50:04 +0100 Subject: start of extra features and restored player functions --- game/enemy/EnemyScript.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'game/enemy/EnemyScript.cpp') diff --git a/game/enemy/EnemyScript.cpp b/game/enemy/EnemyScript.cpp index 6558af5..8e475a8 100644 --- a/game/enemy/EnemyScript.cpp +++ b/game/enemy/EnemyScript.cpp @@ -8,6 +8,8 @@ #include #include #include +#include +#include #include #include using namespace crepe; @@ -82,8 +84,12 @@ bool EnemyScript::spawn_enemy(const SpawnEnemyEvent & e) { bool EnemyScript::on_collide(const CollisionEvent & e) { if (e.info.other.metadata.tag == "player_bullet") { - this->despawn_enemy(); + //this->despawn_enemy(); + } + Animator& body_animator = this->get_components().front(); + body_animator.data.col = 2; + //body_animator.play(); BehaviorScript & enemy_script = this->get_component(); enemy_script.active = false; return false; @@ -110,6 +116,8 @@ void EnemyScript::shoot(const vec2 & location, float angle) { = this->get_components_by_id(bullet_pos.game_object_id).front(); bullet_collider.active = true; bullet_body.active = true; + AudioSource& audio = this->get_component(); + audio.play(); return; } } -- cgit v1.2.3