From 1a5744a3285a5ba5132fb4f6f031c27df1b64d33 Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Wed, 8 Jan 2025 12:17:30 +0100 Subject: enemy death working --- game/enemy/EnemyBulletScript.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'game/enemy/EnemyBulletScript.cpp') diff --git a/game/enemy/EnemyBulletScript.cpp b/game/enemy/EnemyBulletScript.cpp index 561d086..ba27b9d 100644 --- a/game/enemy/EnemyBulletScript.cpp +++ b/game/enemy/EnemyBulletScript.cpp @@ -14,7 +14,9 @@ void EnemyBulletScript::fixed_update(crepe::duration_t dt){ Transform& transform = this->get_component(); Camera& camera = this->get_components_by_name("camera").front(); Transform& cam_transform = this->get_components_by_name("camera").front(); - + Rigidbody& bullet_body = this->get_component(); + //move + transform.position.x += bullet_body.data.linear_velocity.x * dt.count(); vec2 half_screen = camera.viewport_size / 2; float despawn_location = cam_transform.position.x - half_screen.x - 50; if(transform.position.x < despawn_location){ @@ -30,7 +32,7 @@ void EnemyBulletScript::despawn_bullet(){ } bool EnemyBulletScript::on_collide(const CollisionEvent& e){ - cout << "collision happened with " << e.info.other.metadata.tag << endl; - //this->despawn_bullet(); + //cout << "collision happened with " << e.info.other.metadata.tag << endl; + this->despawn_bullet(); return false; } -- cgit v1.2.3