From cb17c2aad3ca8c89d0f6d8305ba4f3a5c3c2a971 Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Fri, 10 Jan 2025 10:19:02 +0100 Subject: added to config enemy_pool_max --- game/enemy/BattleScript.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'game/enemy/BattleScript.cpp') diff --git a/game/enemy/BattleScript.cpp b/game/enemy/BattleScript.cpp index 7bea79a..798cbb9 100644 --- a/game/enemy/BattleScript.cpp +++ b/game/enemy/BattleScript.cpp @@ -1,5 +1,5 @@ #include "BattleScript.h" -#include "../enemy/EnemyConfig.h" +#include "EnemyConfig.h" #include "EnemyScript.h" #include "api/Transform.h" #include @@ -41,7 +41,7 @@ void BattleScript::spawn_enemies(int amount) { RefVector enemy_ai = this->get_components_by_tag("enemy"); std::uniform_real_distribution dist(70, 150); int spawned = 0; - for (int i = 0; i < 7; i++) { + for (int i = 0; i < ENEMY_POOL_MAX; i++) { AI & ai = enemy_ai[i]; Transform & enemy_transform = this->get_components_by_id(ai.game_object_id).front(); -- cgit v1.2.3