From 7f7c5c56dce30d47c32fb57fad6d839d0990b054 Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Wed, 8 Jan 2025 10:08:03 +0100 Subject: enemy spawn working + enemy shooting --- game/StartGameScript.cpp | 23 ++++++++++++----------- 1 file changed, 12 insertions(+), 11 deletions(-) (limited to 'game/StartGameScript.cpp') diff --git a/game/StartGameScript.cpp b/game/StartGameScript.cpp index c786eb4..5698a53 100644 --- a/game/StartGameScript.cpp +++ b/game/StartGameScript.cpp @@ -1,3 +1,4 @@ +#include #include "StartGameScript.h" #include "Config.h" @@ -10,7 +11,7 @@ using namespace std; void StartGameScript::fixed_update(crepe::duration_t dt) { Transform & player_transform = this->get_components_by_name("player").front(); - + // cout << "startgameScript call speed: " << PLAYER_SPEED * dt.count() << endl; // Create hole in wall and activate panic lamp if (player_transform.position.x > 75 && !this->created_hole) { Sprite & lamp_sprite = this->get_components_by_name("start_end").back(); @@ -49,14 +50,14 @@ void StartGameScript::fixed_update(crepe::duration_t dt) { } // Start camera movement, enable player jumping and disable this script - if (player_transform.position.x > 500) { - Rigidbody & rb = this->get_components_by_name("camera").front(); - rb.data.linear_velocity = vec2(PLAYER_SPEED * dt.count(), 0); - BehaviorScript & player_script - = this->get_components_by_name("player").front(); - player_script.active = true; - BehaviorScript & this_script - = this->get_components_by_name("start_game_script").front(); - this_script.active = false; - } + // if (player_transform.position.x > 500) { + // Rigidbody & rb = this->get_components_by_name("camera").front(); + // rb.data.linear_velocity = vec2(PLAYER_SPEED * dt.count(), 0); + // BehaviorScript & player_script + // = this->get_components_by_name("player").front(); + // player_script.active = true; + // BehaviorScript & this_script + // = this->get_components_by_name("start_game_script").front(); + // this_script.active = false; + // } } -- cgit v1.2.3