From 0fb406e1b61a43558b29c1192a197cd56dcbfd18 Mon Sep 17 00:00:00 2001 From: Max-001 Date: Sat, 11 Jan 2025 11:17:17 +0100 Subject: Fix: Set fixed background --- game/PreviewScene.cpp | 20 ++++++++++++++++++-- 1 file changed, 18 insertions(+), 2 deletions(-) (limited to 'game/PreviewScene.cpp') diff --git a/game/PreviewScene.cpp b/game/PreviewScene.cpp index 14a5560..e00170f 100644 --- a/game/PreviewScene.cpp +++ b/game/PreviewScene.cpp @@ -1,7 +1,10 @@ #include "PreviewScene.h" #include "Config.h" -#include "background/BackgroundSubScene.h" +#include "background/AquariumSubScene.h" +#include "background/ForestSubScene.h" +#include "background/HallwaySubScene.h" +#include "background/StartSubScene.h" #include "hud/HudScript.h" #include "hud/HudSubScene.h" #include "hud/SpeedScript.h" @@ -40,7 +43,20 @@ using namespace std; void PreviewScene::load_scene() { - BackgroundSubScene background(*this); + StartSubScene start; + HallwaySubScene hallway; + ForestSubScene forest; + AquariumSubScene aquarium; + + float begin_x = 400; + + begin_x = start.create(*this, begin_x); + + begin_x = hallway.create(*this, begin_x, 1, Color::YELLOW); + + begin_x = aquarium.create(*this, begin_x); + + begin_x = hallway.create(*this, begin_x, 2, Color::GREEN); GameObject camera = new_object("camera", "camera", vec2(650, 0)); camera.add_component( -- cgit v1.2.3 From 459044947bea485c4e006a62af0f5af0b7190d9d Mon Sep 17 00:00:00 2001 From: Max-001 Date: Sat, 11 Jan 2025 11:17:38 +0100 Subject: Fix: Set camera background to black --- game/PreviewScene.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'game/PreviewScene.cpp') diff --git a/game/PreviewScene.cpp b/game/PreviewScene.cpp index e00170f..bc28192 100644 --- a/game/PreviewScene.cpp +++ b/game/PreviewScene.cpp @@ -62,7 +62,7 @@ void PreviewScene::load_scene() { camera.add_component( ivec2(990, 720), vec2(VIEWPORT_X, VIEWPORT_Y), Camera::Data { - .bg_color = Color::RED, + .bg_color = Color::BLACK, } ); -- cgit v1.2.3