From 743cdd5b2fe175605352c337396c3d70dac66247 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Tue, 7 Jan 2025 09:43:53 +0100 Subject: roll back player controller --- game/PlayerSubScene.cpp | 76 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100644 game/PlayerSubScene.cpp (limited to 'game/PlayerSubScene.cpp') diff --git a/game/PlayerSubScene.cpp b/game/PlayerSubScene.cpp new file mode 100644 index 0000000..00b7810 --- /dev/null +++ b/game/PlayerSubScene.cpp @@ -0,0 +1,76 @@ +#include "PlayerSubScene.h" +#include "Config.h" +#include "PlayerScript.h" + +#include +#include +#include +#include +#include + +using namespace crepe; +using namespace std; + +PlayerSubScene::PlayerSubScene(Scene & scn) { + GameObject player = scn.new_object("player", "player", vec2(-100, 200)); + Asset player_body_asset {"asset/barry/defaultBody.png"}; + Sprite & player_body_sprite = player.add_component( + player_body_asset, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_PLAYER, + .order_in_layer = 0, + .size = vec2(0, 50), + } + ); + player.add_component( + player_body_sprite, ivec2(32, 32), uvec2(4, 8), + Animator::Data { + .fps = 5, + .looping = true, + } + ); + Asset player_head_asset {"asset/barry/defaultHead.png"}; + Sprite & player_head_sprite = player.add_component( + player_head_asset, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_PLAYER, + .order_in_layer = 1, + .size = vec2(0, 50), + .position_offset = vec2(0, -20), + } + ); + player.add_component( + player_head_sprite, ivec2(32, 32), uvec2(4, 8), + Animator::Data { + .fps = 5, + .looping = true, + } + ); + Asset player_jetpack_asset {"asset/barry/jetpackDefault.png"}; + Sprite & player_jetpack_sprite = player.add_component( + player_jetpack_asset, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_PLAYER, + .order_in_layer = 2, + .size = vec2(0, 60), + .position_offset = vec2(-20, 0), + } + ); + player_jetpack_sprite.active = false; + player.add_component( + player_jetpack_sprite, ivec2(32, 44), uvec2(4, 4), + Animator::Data { + .fps = 5, + .looping = true, + } + ); + player.add_component(Rigidbody::Data { + .gravity_scale = 20, + .body_type = Rigidbody::BodyType::DYNAMIC, + .linear_velocity = vec2(100, 0), + .collision_layers = {COLL_LAY_BOT_TOP}, + .collision_layer = COLL_LAY_PLAYER, + }); + player.add_component(vec2(50, 50)); + player.add_component().set_script().active = false; +} -- cgit v1.2.3