From 61148c757a1f742ff09e40e5347e74e638c7371c Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Sun, 22 Dec 2024 12:32:22 +0100 Subject: update clang-format options --- game/GameScene.cpp | 20 +++++++++++--------- 1 file changed, 11 insertions(+), 9 deletions(-) (limited to 'game/GameScene.cpp') diff --git a/game/GameScene.cpp b/game/GameScene.cpp index 91da092..2511567 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -29,34 +29,36 @@ void GameScene::load_scene() { BackgroundSubScene background(*this); GameObject camera = new_object("camera", "camera", vec2(650, 0)); - camera.add_component(ivec2(990, 720), vec2(VIEWPORT_X, VIEWPORT_Y), - Camera::Data{ - .bg_color = Color::RED, - }); + camera.add_component( + ivec2(990, 720), vec2(VIEWPORT_X, VIEWPORT_Y), + Camera::Data { + .bg_color = Color::RED, + } + ); camera.add_component().set_script(); - camera.add_component(Rigidbody::Data{}); + camera.add_component(Rigidbody::Data {}); PlayerSubScene player(*this); GameObject floor = new_object("floor", "game_world", vec2(0, 325)); - floor.add_component(Rigidbody::Data{ + floor.add_component(Rigidbody::Data { .body_type = Rigidbody::BodyType::STATIC, .collision_layer = COLL_LAY_BOT_TOP, }); floor.add_component(vec2(INFINITY, 200)); GameObject floor_low = new_object("floor_low", "game_world", vec2(0, 350)); - floor_low.add_component(Rigidbody::Data{ + floor_low.add_component(Rigidbody::Data { .body_type = Rigidbody::BodyType::STATIC, .collision_layer = COLL_LAY_BOT_LOW, }); floor_low.add_component(vec2(INFINITY, 200)); GameObject floor_high = new_object("floor_high", "game_world", vec2(0, 300)); - floor_high.add_component(Rigidbody::Data{ + floor_high.add_component(Rigidbody::Data { .body_type = Rigidbody::BodyType::STATIC, .collision_layer = COLL_LAY_BOT_HIGH, }); GameObject ceiling = new_object("ceiling", "game_world", vec2(0, -325)); - ceiling.add_component(Rigidbody::Data{ + ceiling.add_component(Rigidbody::Data { .body_type = Rigidbody::BodyType::STATIC, .collision_layer = COLL_LAY_BOT_TOP, }); -- cgit v1.2.3