From 4a435b8fe98c5db1ecd95619997af10146135e85 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Thu, 9 Jan 2025 17:33:00 +0100 Subject: improve player responsiveness --- game/Config.h | 16 ++++------------ 1 file changed, 4 insertions(+), 12 deletions(-) (limited to 'game/Config.h') diff --git a/game/Config.h b/game/Config.h index 8fa41ba..c6bbfda 100644 --- a/game/Config.h +++ b/game/Config.h @@ -1,16 +1,6 @@ #pragma once -#include "types.h" - -#include -static const crepe::Config ENGINE_CONFIG { - .log { - .level = crepe::Log::Level::DEBUG, - }, - .window_settings { - .window_title = "Jetpack joyride clone", - }, -}; +#include "types.h" static constexpr int SORT_IN_LAY_BACK_BACKGROUND = 3; // For all scenes static constexpr int SORT_IN_LAY_BACKGROUND = 4; // For all scenes @@ -59,7 +49,9 @@ static constexpr const char * DISTANCE_RUN = "distance_run"; // Player config static constexpr const char * PLAYER_NAME = "player"; static constexpr int PLAYER_SPEED = 7500; // In game units -static constexpr int PLAYER_GRAVITY_SCALE = 60; // In game units +static constexpr float PLAYER_GRAVITY_SCALE = 3; // factor +static constexpr float PLAYER_HELP_KICK_SCALE = 0.2; // factor +static constexpr float PLAYER_HELP_KICK_MAX = 0.3; // factor static constexpr const char * CAMERA_NAME = "camera"; // Jetpack particles -- cgit v1.2.3