From e1e7ead5df44383c78c8da65fc5916be13d111b6 Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Tue, 17 Dec 2024 15:14:32 +0100 Subject: feedback changes --- src/crepe/api/Text.cpp | 6 ++---- src/crepe/api/Text.h | 3 +-- src/crepe/facade/FontFacade.cpp | 48 ++++++++++++++++++++++------------------- src/example/loadfont.cpp | 7 ++++-- 4 files changed, 34 insertions(+), 30 deletions(-) diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp index 58dc6c6..6c632f3 100644 --- a/src/crepe/api/Text.cpp +++ b/src/crepe/api/Text.cpp @@ -5,10 +5,8 @@ using namespace crepe; Text::Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, - const std::string & font_family, const Data & data, const std::string & text, - std::optional font) + const std::string & font_family, const Data & data, const std::string & text) : UIObject(id, dimensions, offset), text(text), data(data), - font_family(font_family), - font(font) {} + font_family(font_family){} diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h index 92cca18..c30dc80 100644 --- a/src/crepe/api/Text.h +++ b/src/crepe/api/Text.h @@ -51,8 +51,7 @@ public: * \param font Optional font asset that can be passed or left empty. */ Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, - const std::string & font_family, const Data & data, const std::string & text = "", - std::optional font = std::nullopt); + const std::string & font_family, const Data & data, const std::string & text = ""); //! Label text. std::string text = ""; diff --git a/src/crepe/facade/FontFacade.cpp b/src/crepe/facade/FontFacade.cpp index 7edfeb8..5382f1a 100644 --- a/src/crepe/facade/FontFacade.cpp +++ b/src/crepe/facade/FontFacade.cpp @@ -1,51 +1,55 @@ #include #include +#include +#include +#include #include "FontFacade.h" -using namespace crepe; using namespace std; +using namespace crepe; FontFacade::FontFacade() { if (!FcInit()) { throw runtime_error("Failed to initialize Fontconfig."); } } + FontFacade::~FontFacade() { FcFini(); } -Asset FontFacade::get_font_asset(const string & font_family) { +Asset FontFacade::get_font_asset(const string& font_family) { // Create a pattern to search for the font family - FcPattern * pattern = FcNameParse(reinterpret_cast(font_family.c_str())); - if (pattern == NULL) { + FcPattern* raw_pattern = FcNameParse(reinterpret_cast(font_family.c_str())); + if (!raw_pattern) { throw runtime_error("Failed to create font pattern."); } - // Default configuration - FcConfig * config = FcConfigGetCurrent(); - if (config == NULL) { - // FcPatternDestroy(pattern); + std::unique_ptr> pattern( + raw_pattern, + [](FcPattern* p) { FcPatternDestroy(p); } + ); + + FcConfig* config = FcConfigGetCurrent(); + if (!config) { throw runtime_error("Failed to get current Fontconfig configuration."); } - // Match the font pattern FcResult result; - FcPattern * matched_pattern = FcFontMatch(config, pattern, &result); - FcPatternDestroy(pattern); - - if (matched_pattern == NULL) { - FcPatternDestroy(matched_pattern); + FcPattern* raw_matched_pattern = FcFontMatch(config, pattern.get(), &result); + if (!raw_matched_pattern) { throw runtime_error("No matching font found."); } - // Extract the file path - FcChar8 * file_path = nullptr; - if (FcPatternGetString(matched_pattern, FC_FILE, 0, &file_path) != FcResultMatch - || file_path == NULL) { - // FcPatternDestroy(matched_pattern); + + std::unique_ptr> matched_pattern( + raw_matched_pattern, + [](FcPattern* p) { FcPatternDestroy(p); } + ); + + FcChar8* file_path = nullptr; + if (FcPatternGetString(matched_pattern.get(), FC_FILE, 0, &file_path) != FcResultMatch || !file_path) { throw runtime_error("Failed to get font file path."); } - // Convert the file path to a string - string font_file_path = reinterpret_cast(file_path); - FcPatternDestroy(matched_pattern); + string font_file_path = reinterpret_cast(file_path); return Asset(font_file_path); } diff --git a/src/example/loadfont.cpp b/src/example/loadfont.cpp index 78b3adb..788fac4 100644 --- a/src/example/loadfont.cpp +++ b/src/example/loadfont.cpp @@ -3,6 +3,7 @@ #include #include #include +#include #include #include #include @@ -14,15 +15,17 @@ int main() { // SDLFontContext font_facade; Mediator mediator; + FontFacade font_facade{}; SDLContext sdl_context{mediator}; // ComponentManager component_manager{mediator}; ResourceManager resource_manager{mediator}; try { // Correct way to create a unique pointer for Text std::unique_ptr label = std::make_unique( - 1, vec2(100, 100), vec2(0, 0), "OpenSymbol", Text::Data{}, "test text", Asset("")); + 1, vec2(100, 100), vec2(0, 0), "OpenSymbol", Text::Data{}, "test text"); // std::cout << "Path: " << label->font.get_path() << std::endl; - + Asset asset1 = font_facade.get_font_asset("OpenSymbol"); + std::cout << asset1.get_path() << std::endl; std::unique_ptr label2 = std::make_unique( 1, vec2(100, 100), vec2(0, 0), "fsaafdafsdafsdafsdasfdds", Text::Data{}); Asset asset = Asset("test test"); -- cgit v1.2.3