From db66bb4babb19e8a86d5c61281c8b94469729d03 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Thu, 21 Nov 2024 10:52:22 +0100 Subject: use OptionalRef instead of pointer references --- src/crepe/api/BehaviorScript.hpp | 8 +-- src/crepe/api/Script.cpp | 4 +- src/crepe/api/Script.h | 11 ++-- src/crepe/api/Script.hpp | 8 +-- src/crepe/system/ScriptSystem.cpp | 30 ++++------- src/crepe/system/ScriptSystem.h | 11 ---- src/test/ScriptTest.cpp | 109 ++++++++++++++++++++------------------ 7 files changed, 81 insertions(+), 100 deletions(-) diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp index 5b5a418..bd59337 100644 --- a/src/crepe/api/BehaviorScript.hpp +++ b/src/crepe/api/BehaviorScript.hpp @@ -15,10 +15,10 @@ BehaviorScript & BehaviorScript::set_script(Args &&... args) { static_assert(std::is_base_of::value); Script * s = new T(std::forward(args)...); - s->game_object_id_ref = &this->game_object_id; - s->active_ref = &this->active; - s->component_manager_ref = &this->component_manager; - s->event_manager_ref = &EventManager::get_instance(); + s->game_object_id = this->game_object_id; + s->active = this->active; + s->component_manager = this->component_manager; + s->event_manager = EventManager::get_instance(); this->script = std::unique_ptr