From cd7f08320990f1a37e2d012b7e3ae3761c5a7267 Mon Sep 17 00:00:00 2001 From: max-001 Date: Wed, 6 Nov 2024 10:21:39 +0100 Subject: Renamed methods and replaced the queue with a simple string --- src/crepe/api/SceneManager.cpp | 17 ++++++++--------- src/crepe/api/SceneManager.h | 6 +++--- src/crepe/api/SceneManager.hpp | 8 +++++++- src/example/scene_manager.cpp | 8 ++++---- 4 files changed, 22 insertions(+), 17 deletions(-) diff --git a/src/crepe/api/SceneManager.cpp b/src/crepe/api/SceneManager.cpp index 6fc8f9b..08f036d 100644 --- a/src/crepe/api/SceneManager.cpp +++ b/src/crepe/api/SceneManager.cpp @@ -12,17 +12,16 @@ SceneManager & SceneManager::get_instance() { return instance; } -// Push the next scene onto the queue -void SceneManager::load_scene(const std::string & name) { next_scene.push(name); } - -// Load a new scene from the queue (if there is one) -void SceneManager::empty_queue() { - while (!next_scene.empty()) { - string name = next_scene.front(); - next_scene.pop(); +// Set the next scene (this scene will be loaded at the end of the frame) +void SceneManager::set_next_scene(const std::string & name) { + next_scene = name; +} +// Load a new scene (if there is one) +void SceneManager::load_next_scene() { + if (!next_scene.empty()) { for (auto & scene : scenes) { - if (scene->name == name) { + if (scene->name == next_scene) { // Delete all components of the current scene ComponentManager & mgr = ComponentManager::get_instance(); mgr.delete_all_components(); diff --git a/src/crepe/api/SceneManager.h b/src/crepe/api/SceneManager.h index b7d5150..eaf1ba1 100644 --- a/src/crepe/api/SceneManager.h +++ b/src/crepe/api/SceneManager.h @@ -20,15 +20,15 @@ public: public: template void add_scene(const std::string & name); - void load_scene(const std::string & name); - void empty_queue(); + void set_next_scene(const std::string & name); + void load_next_scene(); private: SceneManager(); private: std::vector> scenes; - std::queue next_scene; + std::string next_scene; }; } // namespace crepe diff --git a/src/crepe/api/SceneManager.hpp b/src/crepe/api/SceneManager.hpp index 82787ed..e2ba2da 100644 --- a/src/crepe/api/SceneManager.hpp +++ b/src/crepe/api/SceneManager.hpp @@ -5,8 +5,14 @@ namespace crepe { // Add a new concrete scene to the scene manager template void SceneManager::add_scene(const std::string & name) { - static_assert(std::is_base_of::value, "T must be derived from Scene"); + static_assert(std::is_base_of::value, + "T must be derived from Scene"); scenes.emplace_back(make_unique(name)); + + // The first scene added, is the one that will be loaded at the beginning + if (next_scene.empty()) { + next_scene = name; + } } } // namespace crepe diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp index f1fe86a..9d832eb 100644 --- a/src/example/scene_manager.cpp +++ b/src/example/scene_manager.cpp @@ -40,9 +40,9 @@ int main() { scene_mgr.add_scene("scene2"); // Load scene1 to the queue - scene_mgr.load_scene("scene1"); + scene_mgr.set_next_scene("scene1"); // Empty the queue (now scene1 is loaded) - scene_mgr.empty_queue(); + scene_mgr.load_next_scene(); // Get the Metadata components of each GameObject of Scene1 ComponentManager & component_mgr = ComponentManager::get_instance(); @@ -57,9 +57,9 @@ int main() { } // Load scene2 to the queue - scene_mgr.load_scene("scene2"); + scene_mgr.set_next_scene("scene2"); // Empty the queue (now scene2 is loaded) - scene_mgr.empty_queue(); + scene_mgr.load_next_scene(); // Get the Metadata components of each GameObject of Scene2 metadata = component_mgr.get_components_by_type(); -- cgit v1.2.3