From b4834c99c1afced63ee0c266b38925b95782bdf6 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Thu, 7 Nov 2024 13:32:48 +0100 Subject: merge #20 --- src/crepe/ComponentManager.hpp | 3 +-- src/crepe/api/SceneManager.cpp | 21 ++++++++------------- 2 files changed, 9 insertions(+), 15 deletions(-) diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp index 489e188..cf9f65a 100644 --- a/src/crepe/ComponentManager.hpp +++ b/src/crepe/ComponentManager.hpp @@ -31,8 +31,7 @@ T & ComponentManager::add_component(uint32_t id, Args &&... args) { // Create a new component of type T (arguments directly forwarded). The // constructor must be called by ComponentManager. T * instance_ptr = new T(id, forward(args)...); - if (instance_ptr == nullptr) - throw std::bad_alloc(); + if (instance_ptr == nullptr) throw std::bad_alloc(); T & instance_ref = *instance_ptr; unique_ptr instance = unique_ptr(instance_ptr); diff --git a/src/crepe/api/SceneManager.cpp b/src/crepe/api/SceneManager.cpp index 57ec302..dfed6ee 100644 --- a/src/crepe/api/SceneManager.cpp +++ b/src/crepe/api/SceneManager.cpp @@ -13,24 +13,20 @@ SceneManager & SceneManager::get_instance() { return instance; } -void SceneManager::set_next_scene(const string & name) { - next_scene = name; -} +void SceneManager::set_next_scene(const string & name) { next_scene = name; } void SceneManager::load_next_scene() { // next scene not set - if (this->next_scene.empty()) - return; + if (this->next_scene.empty()) return; - auto it = find_if(this->scenes.begin(), this->scenes.end(), - [&next_scene = this->next_scene] (unique_ptr & scene) { - return scene->name == next_scene; - } - ); + auto it + = find_if(this->scenes.begin(), this->scenes.end(), + [&next_scene = this->next_scene](unique_ptr & scene) { + return scene->name == next_scene; + }); // next scene not found - if (it == this->scenes.end()) - return; + if (it == this->scenes.end()) return; unique_ptr & scene = *it; // Delete all components of the current scene @@ -40,4 +36,3 @@ void SceneManager::load_next_scene() { // Load the new scene scene->load_scene(); } - -- cgit v1.2.3