From 9288e4964526f1ce6b7d0aca0f075a04f56ede32 Mon Sep 17 00:00:00 2001
From: heavydemon21 <nielsstunnebrink1@gmail.com>
Date: Mon, 18 Nov 2024 17:50:17 +0100
Subject: first version world postions with camera

---
 src/crepe/api/Camera.h          | 30 ++++++++++++++++++++-------
 src/crepe/api/Texture.cpp       |  2 +-
 src/crepe/api/Vector2.cpp       | 12 +++++++++++
 src/crepe/api/Vector2.h         |  7 +++++++
 src/crepe/facade/SDLContext.cpp | 45 +++++++++++++++++++++++++++++++----------
 src/example/rendering.cpp       |  7 +++++--
 6 files changed, 82 insertions(+), 21 deletions(-)

diff --git a/src/crepe/api/Camera.h b/src/crepe/api/Camera.h
index e0cda34..73d4ef4 100644
--- a/src/crepe/api/Camera.h
+++ b/src/crepe/api/Camera.h
@@ -2,6 +2,7 @@
 
 #include "Color.h"
 #include "Component.h"
+#include "api/Vector2.h"
 
 namespace crepe {
 
@@ -27,20 +28,35 @@ public:
 	//! Background color of the camera view.
 	Color bg_color;
 
-	//! Aspect ratio height for the camera.
-	double aspect_height = 480;
+	Vector2 pos = {0,0};
 
-	//! Aspect ratio width for the camera.
-	double aspect_width = 640;
+	Vector2 screen = {640,480};
 
-	//! X-coordinate of the camera position.
+	Vector2 viewport = {500,500};
+
+	/*
+	//! screen width in pixel coordinates
+	double screen_w = 480;
+
+	//! screen height in pixel coordinates
+	double screen_h = 640;
+
+	//! screen widht in world units
+	double viewport_w = 500.0f;
+	
+	//! screen height in world units 
+	double viewport_h = 500.0f;
+
+	//! X-coordinate of the camera position. in world space
 	double x = 0.0;
 
-	//! Y-coordinate of the camera position.
+	//! Y-coordinate of the camera position. in world space
 	double y = 0.0;
 
+	*/
+
 	//! Zoom level of the camera view.
-	double zoom = 1.0;
+	double zoom = 1.0f;
 
 public:
 	/**
diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp
index de0d0ea..734a5bb 100644
--- a/src/crepe/api/Texture.cpp
+++ b/src/crepe/api/Texture.cpp
@@ -35,5 +35,5 @@ int Texture::get_width() const {
 }
 int Texture::get_height() const {
 	if (this->texture == nullptr) return 0;
-	return SDLContext::get_instance().get_width(*this);
+	return SDLContext::get_instance().get_height(*this);
 }
diff --git a/src/crepe/api/Vector2.cpp b/src/crepe/api/Vector2.cpp
index 30b968e..c3a49b7 100644
--- a/src/crepe/api/Vector2.cpp
+++ b/src/crepe/api/Vector2.cpp
@@ -8,11 +8,19 @@ Vector2 Vector2::operator+(const Vector2 & other) const { return {x + other.x, y
 
 Vector2 Vector2::operator*(double scalar) const { return {x * scalar, y * scalar}; }
 
+Vector2 Vector2::operator*(const Vector2 & other) const{
+	return {this->x * other.x, this->y * other.y};
+}
 Vector2 & Vector2::operator*=(const Vector2 & other) {
 	x *= other.x;
 	y *= other.y;
 	return *this;
 }
+Vector2 & Vector2::operator*=(const double & other) {
+	x *= other;
+	y *= other;
+	return *this;
+}
 
 Vector2 & Vector2::operator+=(const Vector2 & other) {
 	x += other.x;
@@ -26,6 +34,10 @@ Vector2 & Vector2::operator+=(double other) {
 	return *this;
 }
 
+Vector2 Vector2::operator/(const Vector2 & other) const {
+	return {this->x / other.x, this->y / other.y};
+}
+
 Vector2 Vector2::operator-() const { return {-x, -y}; }
 
 bool Vector2::operator==(const Vector2 & other) const { return x == other.x && y == other.y; }
diff --git a/src/crepe/api/Vector2.h b/src/crepe/api/Vector2.h
index 2fb6136..2a5db1d 100644
--- a/src/crepe/api/Vector2.h
+++ b/src/crepe/api/Vector2.h
@@ -18,9 +18,16 @@ struct Vector2 {
 	//! Multiplies this vector by a scalar and returns the result.
 	Vector2 operator*(double scalar) const;
 
+	Vector2 operator*(const Vector2 & other) const;
+
 	//! Multiplies this vector by another vector element-wise and updates this vector.
 	Vector2 & operator*=(const Vector2 & other);
 
+	//! Multiplies a scalar value to both components of this vector and updates this vector.
+	Vector2 & operator*=(const double & other);
+
+	Vector2 operator/(const Vector2 & other) const;
+
 	//! Adds another vector to this vector and updates this vector.
 	Vector2 & operator+=(const Vector2 & other);
 
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 83e91f8..5185adc 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -15,6 +15,7 @@
 #include "../api/Texture.h"
 #include "../api/Transform.h"
 #include "../util/Log.h"
+#include "api/Vector2.h"
 
 #include "SDLContext.h"
 
@@ -37,7 +38,7 @@ SDLContext::SDLContext() {
 	}
 	SDL_Window * tmp_window
 		= SDL_CreateWindow("Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
-						   this->viewport.w, this->viewport.h, 0);
+						   this->viewport.w, this->viewport.h, SDL_WINDOW_RESIZABLE);
 	if (!tmp_window) {
 		// FIXME: throw exception
 		std::cerr << "Window could not be created! SDL_Error: " << SDL_GetError() << std::endl;
@@ -103,17 +104,30 @@ void SDLContext::handle_events(bool & running) {
 void SDLContext::clear_screen() { SDL_RenderClear(this->game_renderer.get()); }
 void SDLContext::present_screen() { SDL_RenderPresent(this->game_renderer.get()); }
 
+
 void SDLContext::draw(const Sprite & sprite, const Transform & transform, const Camera & cam) {
 
 	SDL_RendererFlip render_flip
 		= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x)
 							  | (SDL_FLIP_VERTICAL * sprite.flip.flip_y));
+	
+	double screen_aspect = cam.screen.x / cam.screen.y;
+	double viewport_aspect = cam.viewport.x / cam.viewport.y;
+	Vector2 scale;
+
+	if (screen_aspect > viewport_aspect) {
+		scale.x = scale.y = cam.screen.x / cam.viewport.x;
+	} else {
+		scale.y = scale.x = cam.screen.y / cam.viewport.y;
+	}
+
+	Vector2 zoomed_viewport = cam.viewport * cam.zoom;
+	Vector2 pixel_coord = (transform.position - cam.pos) * scale;
 
-	double adjusted_x = (transform.position.x - cam.x) * cam.zoom;
-	double adjusted_y = (transform.position.y - cam.y) * cam.zoom;
-	double adjusted_w = sprite.sprite_rect.w * transform.scale * cam.zoom;
-	double adjusted_h = sprite.sprite_rect.h * transform.scale * cam.zoom;
+	double pixel_w = sprite.sprite_rect.w * transform.scale * scale.x;
+	double pixel_h = sprite.sprite_rect.h * transform.scale * scale.y;
 
+	// decides which part of the sprite will be drawn
 	SDL_Rect srcrect = {
 		.x = sprite.sprite_rect.x,
 		.y = sprite.sprite_rect.y,
@@ -121,11 +135,12 @@ void SDLContext::draw(const Sprite & sprite, const Transform & transform, const
 		.h = sprite.sprite_rect.h,
 	};
 
+	// decides where the clipped image is drawn
 	SDL_Rect dstrect = {
-		.x = static_cast<int>(adjusted_x),
-		.y = static_cast<int>(adjusted_y),
-		.w = static_cast<int>(adjusted_w),
-		.h = static_cast<int>(adjusted_h),
+		.x = static_cast<int>(pixel_coord.x),
+		.y = static_cast<int>(pixel_coord.y),
+		.w = static_cast<int>(pixel_w),
+		.h = static_cast<int>(pixel_h),
 	};
 
 	SDL_RenderCopyEx(this->game_renderer.get(), sprite.sprite_image->texture.get(), &srcrect,
@@ -133,11 +148,19 @@ void SDLContext::draw(const Sprite & sprite, const Transform & transform, const
 }
 
 void SDLContext::camera(const Camera & cam) {
-	this->viewport.w = static_cast<int>(cam.aspect_width);
-	this->viewport.h = static_cast<int>(cam.aspect_height);
+
+	if (this->viewport.w != cam.screen.x && this->viewport.h != cam.screen.y) {
+		this->viewport.w = cam.screen.x;
+		this->viewport.h = cam.screen.y;
+		SDL_SetWindowSize(this->game_window.get(), cam.screen.x	, cam.screen.y);
+	}
+
+	/*
 	this->viewport.x = static_cast<int>(cam.x) - (SCREEN_WIDTH / 2);
 	this->viewport.y = static_cast<int>(cam.y) - (SCREEN_HEIGHT / 2);
 
+	*/
+
 	SDL_SetRenderDrawColor(this->game_renderer.get(), cam.bg_color.r, cam.bg_color.g,
 						   cam.bg_color.b, cam.bg_color.a);
 }
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
index c9e62f1..3631c76 100644
--- a/src/example/rendering.cpp
+++ b/src/example/rendering.cpp
@@ -23,7 +23,7 @@ int main() {
 	ComponentManager mgr{};
 	RenderSystem sys{mgr};
 
-	GameObject obj = mgr.new_object("name", "tag", Vector2{0, 0}, 1, 1);
+	GameObject obj = mgr.new_object("name", "tag", Vector2{250, 0}, 0, 1);
 	GameObject obj1 = mgr.new_object("name", "tag", Vector2{500, 0}, 1, 0.1);
 	GameObject obj2 = mgr.new_object("name", "tag", Vector2{800, 0}, 1, 0.1);
 
@@ -32,13 +32,16 @@ int main() {
 		Color color(0, 0, 0, 0);
 		obj.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color,
 								  FlipSettings{false, false});
-		obj.add_component<Camera>(Color::get_red());
+		Camera & cam = obj.add_component<Camera>(Color::get_red());
+
 	}
+	/*
 	{
 		Color color(0, 0, 0, 0);
 		obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/second.png"), color,
 								   FlipSettings{true, true});
 	}
+	*/
 
 	/*
 	{
-- 
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