From 6c35bd16f254f687f2b415234e36b13f0f8897a8 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Wed, 13 Nov 2024 18:47:18 +0100 Subject: fix unit tests --- src/test/PhysicsTest.cpp | 2 +- src/test/ScriptTest.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/test/PhysicsTest.cpp b/src/test/PhysicsTest.cpp index 9ac99aa..edb76e9 100644 --- a/src/test/PhysicsTest.cpp +++ b/src/test/PhysicsTest.cpp @@ -20,7 +20,7 @@ public: vector> transforms = mgr.get_components_by_id(0); if (transforms.empty()) { - auto & entity = mgr.new_object("", "", Vector2{0, 0}, 0, 0); + auto entity = mgr.new_object("", "", Vector2{0, 0}, 0, 0); entity.add_component(Rigidbody::Data{ .mass = 1, .gravity_scale = 1, diff --git a/src/test/ScriptTest.cpp b/src/test/ScriptTest.cpp index bab9e52..19fef6d 100644 --- a/src/test/ScriptTest.cpp +++ b/src/test/ScriptTest.cpp @@ -36,7 +36,7 @@ public: void SetUp() override { auto & mgr = this->component_manager; - GameObject & entity = mgr.new_object("name"); + GameObject entity = mgr.new_object("name"); BehaviorScript & component = entity.add_component(); this->behaviorscript_ref = &component; -- cgit v1.2.3