From 5ae4e3f0e3ff1d111eaea54b7b0a0788203d9d72 Mon Sep 17 00:00:00 2001 From: JAROWMR Date: Fri, 3 Jan 2025 21:02:48 +0100 Subject: bug fix --- game/coins/CoinSubScene.cpp | 2 ++ game/mainmenu/BannerSubScene.cpp | 5 +++- game/mainmenu/ButtonSubScene.cpp | 30 ++++++++++++++++----- game/mainmenu/ButtonSubScene.h | 11 +++++--- game/mainmenu/ITransitionScript.cpp | 5 ++++ game/mainmenu/MainMenuConfig.h | 12 +++++++-- game/mainmenu/MainMenuScene.cpp | 52 ++++++++++++++++++++++++++++++------- 7 files changed, 95 insertions(+), 22 deletions(-) diff --git a/game/coins/CoinSubScene.cpp b/game/coins/CoinSubScene.cpp index d30f5a4..58f74ef 100644 --- a/game/coins/CoinSubScene.cpp +++ b/game/coins/CoinSubScene.cpp @@ -8,6 +8,7 @@ #include #include #include "CoinScript.h" +#include "../Config.h" using namespace crepe; using namespace std; @@ -23,6 +24,7 @@ int CoinSubScene::create(Scene & scn){ coin.add_component(Rigidbody::Data{ .body_type = Rigidbody::BodyType::KINEMATIC, .kinematic_collision = false, + .collision_layers = {COLL_LAY_PLAYER}, }); coin.add_component(size.x / 2).active = false; crepe::OptionalRef coin_sprite = coin.add_component(Asset{"asset/coin/coin1_TVOS.png"}, Sprite::Data{ diff --git a/game/mainmenu/BannerSubScene.cpp b/game/mainmenu/BannerSubScene.cpp index ed093aa..ba4c126 100644 --- a/game/mainmenu/BannerSubScene.cpp +++ b/game/mainmenu/BannerSubScene.cpp @@ -33,6 +33,9 @@ void BannerSubScene::create(Scene & scn,const Data & data){ }); crepe::vec2 size = {data.banner_title_width,(data.banner_title_width/data.banner_title.size())*2}; - menu_banner.add_component( size, MainMenuConfig::FONT, Text::Data{.text_color = Color::WHITE,}, data.banner_title_offset + MainMenuConfig::FONTOFFSET, data.banner_title); + menu_banner.add_component( size, MainMenuConfig::FONT, Text::Data{ + .world_space = true, + .text_color = Color::WHITE, + }, data.banner_title_offset + MainMenuConfig::FONTOFFSET, data.banner_title); } diff --git a/game/mainmenu/ButtonSubScene.cpp b/game/mainmenu/ButtonSubScene.cpp index 8890ccc..53ac8d0 100644 --- a/game/mainmenu/ButtonSubScene.cpp +++ b/game/mainmenu/ButtonSubScene.cpp @@ -16,7 +16,7 @@ using namespace crepe; using namespace std; void ButtonSubScene::create(Scene & scn,const Data & data){ - GameObject button_object = scn.new_object("button","",data.position,0,data.scale); + GameObject button_object = scn.new_object("button",data.tag,data.position,0,data.scale); this->set_button_overlay(button_object,data); this->btn_text(button_object,data); this->set_script(button_object,data); @@ -27,6 +27,7 @@ void ButtonSubScene::btn_text(crepe::GameObject & button_object,const Data & dat crepe::vec2 size = {data.text_width,(data.text_width/data.text.size())*2}; button_object.add_component(size, MainMenuConfig::FONT,Text::Data{ + .world_space = data.worldspace, .text_color = Color::WHITE, }, data.text_offset+MainMenuConfig::FONTOFFSET, data.text); } @@ -55,6 +56,15 @@ void ButtonSubScene::set_icon(crepe::GameObject & button_object,const Data & dat .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+3, .size = MainMenuConfig::ICON_SIZE, .position_offset = data.icon_offset, + .world_space = data.worldspace, + }); + break; + case IconSelect::COINS: + button_object.add_component(Asset("asset/ui/buttonCoinsSmall.png"),Sprite::Data{ + .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+3, + .size = MainMenuConfig::ICON_SIZE, + .position_offset = data.icon_offset, + .world_space = data.worldspace, }); break; case IconSelect::NONE: @@ -65,47 +75,53 @@ void ButtonSubScene::set_icon(crepe::GameObject & button_object,const Data & dat void ButtonSubScene::set_button_overlay(crepe::GameObject & button_object,const Data & data){ switch (data.button_type) { case ButtonSelect::LARGE: - this->large_btn_overlay(button_object); + this->large_btn_overlay(button_object,data); break; case ButtonSelect::SMALL: - this->small_btn_overlay(button_object); + this->small_btn_overlay(button_object,data); break; } } -void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object){ +void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object,const Data & data){ button_object.add_component(Asset("asset/ui/buttonBacking.png"),Sprite::Data{ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1, .size = MainMenuConfig::LARGE_OVERLAY_SIZE, + .world_space = data.worldspace, }); button_object.add_component