From 4e7ddc9d8eb396f7160e09da8c9b3d797274600a Mon Sep 17 00:00:00 2001 From: max-001 Date: Tue, 10 Dec 2024 08:53:03 +0100 Subject: Replaced copy by reference --- src/crepe/system/AISystem.cpp | 2 +- src/crepe/system/AISystem.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/crepe/system/AISystem.cpp b/src/crepe/system/AISystem.cpp index 4d5039b..b42cb11 100644 --- a/src/crepe/system/AISystem.cpp +++ b/src/crepe/system/AISystem.cpp @@ -80,7 +80,7 @@ vec2 AISystem::calculate(AI & ai, const Rigidbody & rigidbody) { return force; } -bool AISystem::accumulate_force(const AI & ai, vec2 & running_total, vec2 force_to_add) { +bool AISystem::accumulate_force(const AI & ai, vec2 & running_total, vec2 & force_to_add) { float magnitude = running_total.length(); float magnitude_remaining = ai.max_force - magnitude; diff --git a/src/crepe/system/AISystem.h b/src/crepe/system/AISystem.h index 160df01..9a937d2 100644 --- a/src/crepe/system/AISystem.h +++ b/src/crepe/system/AISystem.h @@ -37,7 +37,7 @@ private: * \param force_to_add The force to add * \return true if the force was added, false otherwise */ - bool accumulate_force(const AI & ai, vec2 & running_total, vec2 force_to_add); + bool accumulate_force(const AI & ai, vec2 & running_total, vec2 & force_to_add); /** * \brief Calculate the seek force -- cgit v1.2.3