From 30c17c98e54c1534664de08ca3838c40c859d166 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Wed, 11 Dec 2024 16:48:34 +0100 Subject: `make format` --- mwe/events/include/event.h | 2 +- src/test/Profiling.cpp | 36 +++++++++++++++++++----------------- 2 files changed, 20 insertions(+), 18 deletions(-) diff --git a/mwe/events/include/event.h b/mwe/events/include/event.h index e1b220b..ee1bf52 100644 --- a/mwe/events/include/event.h +++ b/mwe/events/include/event.h @@ -148,7 +148,7 @@ private: }; class ShutDownEvent : public Event { public: - ShutDownEvent() : Event("ShutDownEvent"){}; + ShutDownEvent() : Event("ShutDownEvent") {}; REGISTER_EVENT_TYPE(ShutDownEvent) diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index 9767cb9..cc4c637 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -1,11 +1,11 @@ +#include +#include #include #include +#include #include #include #include -#include -#include -#include #include #define private public @@ -172,13 +172,14 @@ TEST_F(DISABLED_ProfilingTest, Profiling_2) { gameobject.add_component().set_script(); Sprite & test_sprite = gameobject.add_component( - Asset{"asset/texture/square.png"}, Sprite::Data{ - .color = {0, 0, 0, 0}, - .flip = {.flip_x = false, .flip_y = false}, - .sorting_in_layer = 1, - .order_in_layer = 1, - .size = {.y = 500}, - }); + Asset{"asset/texture/square.png"}, + Sprite::Data{ + .color = {0, 0, 0, 0}, + .flip = {.flip_x = false, .flip_y = false}, + .sorting_in_layer = 1, + .order_in_layer = 1, + .size = {.y = 500}, + }); } this->game_object_count++; @@ -209,13 +210,14 @@ TEST_F(DISABLED_ProfilingTest, Profiling_3) { gameobject.add_component(vec2{0, 0}, vec2{1, 1}); gameobject.add_component().set_script(); Sprite & test_sprite = gameobject.add_component( - Asset{"asset/texture/square.png"}, Sprite::Data{ - .color = {0, 0, 0, 0}, - .flip = {.flip_x = false, .flip_y = false}, - .sorting_in_layer = 1, - .order_in_layer = 1, - .size = {.y = 500}, - }); + Asset{"asset/texture/square.png"}, + Sprite::Data{ + .color = {0, 0, 0, 0}, + .flip = {.flip_x = false, .flip_y = false}, + .sorting_in_layer = 1, + .order_in_layer = 1, + .size = {.y = 500}, + }); auto & test = gameobject.add_component(ParticleEmitter::Data{ .max_particles = 10, .emission_rate = 100, -- cgit v1.2.3