index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/game
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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Commit message (
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Author
Age
*
Moved Matadata to api folder (because it may be used by the game programmer)
max-001
2024-11-06
*
Made the destructor public and non-virtual (because virtual is not necesary)
max-001
2024-11-06
*
Made std::string const reference (instead of copy by value)
max-001
2024-11-06
*
Make format
max-001
2024-11-06
*
Added a missing include
max-001
2024-11-06
*
Removed two unnecessary includes
max-001
2024-11-06
*
Changed include to incomplete decleration
max-001
2024-11-06
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Include order
max-001
2024-11-06
*
Added comments and replaced some auto with concrete types
max-001
2024-11-06
*
Added Doxygen comments
max-001
2024-11-06
*
Added public
max-001
2024-11-06
*
Default value defined in class instead of constructor
max-001
2024-11-06
*
Make format
max-001
2024-11-06
*
Big cleanup setup
max-001
2024-11-06
*
start cleanup
Loek Le Blansch
2024-11-05
*
merge #18
Loek Le Blansch
2024-11-05
*
Merge remote-tracking branch 'origin/master' into max/gameobject
max-001
2024-11-05
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*
`make format`
Loek Le Blansch
2024-11-05
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*
create facade folder
Loek Le Blansch
2024-11-05
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*
`make format`
Loek Le Blansch
2024-11-05
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*
remove util and api namespaces
Loek Le Blansch
2024-11-05
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*
move systems + update contributing.md
Loek Le Blansch
2024-11-05
*
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Made add_component() exception save
max-001
2024-11-05
*
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Implemented -1 case
max-001
2024-11-05
*
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Merge remote-tracking branch 'origin/master' into max/gameobject
max-001
2024-11-05
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*
make string format RAII
Loek Le Blansch
2024-11-05
*
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Improved test by adding one Transform component too much
max-001
2024-11-05
*
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Implemented get_instances_max() at add_component()
max-001
2024-11-05
*
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Make format
max-001
2024-11-05
*
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Implemented get_instances_max() at Transform component
max-001
2024-11-05
*
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Improved test
max-001
2024-11-05
*
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Improved test
max-001
2024-11-05
*
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Added example
max-001
2024-11-05
*
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Replaced auto with concrete type
max-001
2024-11-05
*
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Changed examples a bit to work with new GameObject class
max-001
2024-11-05
*
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Modified GameObject according to class diagram (design document)
max-001
2024-11-05
*
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Replaced Point references with Point copy by value
max-001
2024-11-05
*
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Added Matadata component
max-001
2024-11-05
*
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Added get_instances_max() method
max-001
2024-11-05
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/
*
fix CMakeLists for GTest unit tests
Loek Le Blansch
2024-11-04
*
`make format`
Loek Le Blansch
2024-11-03
*
clean up logging example
Loek Le Blansch
2024-11-01
*
update audio POC
Loek Le Blansch
2024-10-31
*
minor script system fixes
Loek Le Blansch
2024-10-31
*
update build commands in readme
Loek Le Blansch
2024-10-31
*
`make format`
Loek Le Blansch
2024-10-25
*
implement get_component for scripts
Loek Le Blansch
2024-10-25
*
`make format`
Loek Le Blansch
2024-10-24
*
merge master into loek/config
Loek Le Blansch
2024-10-24
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add PR #9 comments as code comments
Loek Le Blansch
2024-10-24
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