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* working resource manager and textures and sprite to new standardheavydemon212024-10-02
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* need to switch submodule image to branch sdl2heavydemon212024-10-01
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* removed submodule and updating resource_managerheavydemon212024-10-01
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* Merge branch 'loek/audio' into niels/resource-managerheavydemon212024-10-01
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| * `make format`Loek Le Blansch2024-10-01
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| * rename SoundSystem to SoundContext (2/2)Loek Le Blansch2024-10-01
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| * rename SoundSystem to SoundContext (1/2)Loek Le Blansch2024-10-01
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| * implement remaining Sound functionsLoek Le Blansch2024-10-01
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| * fix audio segfaultLoek Le Blansch2024-10-01
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| * WIP cleanup (broken, but more like the class diagram)Loek Le Blansch2024-09-29
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| * implement audio poc using facade classesLoek Le Blansch2024-09-29
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| * implement debug logging functions and fix sound system segfaultLoek Le Blansch2024-09-29
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| * more WIP audio facadeLoek Le Blansch2024-09-28
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| * WIP Audio API + facadeLoek Le Blansch2024-09-25
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* | Added resources to crepeheavydemon212024-10-01
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* remove lazy.mk and update readmeLoek Le Blansch2024-09-21
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* add googletest unit testing setupLoek Le Blansch2024-09-03
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* shuffle filesLoek Le Blansch2024-09-03
Moving all code into src/crepe allows you to add the src folder as SYSTEM INTERFACE, resulting in includes that look like `<crepe/xyz.h>`.