index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/game
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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Commit message (
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Author
Age
*
feedback changes
WBoerenkamps
2024-12-04
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example change
WBoerenkamps
2024-12-04
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removed iostream header
WBoerenkamps
2024-12-04
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check if camera position change button still works
WBoerenkamps
2024-12-04
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make format
WBoerenkamps
2024-12-04
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if button outside viewport fix
WBoerenkamps
2024-12-04
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button example
WBoerenkamps
2024-12-03
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make format
WBoerenkamps
2024-12-03
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changed test for changes
WBoerenkamps
2024-12-03
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world units for click
WBoerenkamps
2024-12-03
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Merge branch 'jaro/collision-system' into wouter/exampleGame
WBoerenkamps
2024-12-03
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`make format`
Loek Le Blansch
2024-12-03
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implemented feedback removed get_width and height --> get_size for both textu...
heavydemon21
2024-12-03
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make format
heavydemon21
2024-12-02
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rendering color working
heavydemon21
2024-12-02
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fixed the color functionality
heavydemon21
2024-12-02
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Merge branch 'master' into niels/rendering_color
heavydemon21
2024-12-02
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`make format`
Loek Le Blansch
2024-11-28
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implemented loek feedback
heavydemon21
2024-11-28
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sprite had include wrong order
heavydemon21
2024-11-28
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make format
heavydemon21
2024-11-28
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adjusted more it should now be finsished
heavydemon21
2024-11-28
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removed animator rectangle
heavydemon21
2024-11-28
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implemented feedback to have draw struct
heavydemon21
2024-11-28
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making test work again
heavydemon21
2024-11-28
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Merge branch 'master' into niels/decoupling_pixel_and_pos
heavydemon21
2024-11-28
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adjusted texture and sprite to hold a texture, instead of reference
heavydemon21
2024-11-28
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make format
heavydemon21
2024-11-28
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feedback implemented
heavydemon21
2024-11-28
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implemented feedback. biggest changes are teh camera_ref removed
heavydemon21
2024-11-27
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make format and offset for the cameara relative from the transform gameobject
heavydemon21
2024-11-27
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removed shared_ptr from sprite
heavydemon21
2024-11-27
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implemented feedback, removed width so that user only can set height.
heavydemon21
2024-11-27
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removed most static cast because of camera sizes vec2 -> ivec2
heavydemon21
2024-11-27
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implemented feedback on PR40 and made camera sizes ivec2
heavydemon21
2024-11-27
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implemented all the feedback
heavydemon21
2024-11-26
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make format
heavydemon21
2024-11-26
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added window default config settings
heavydemon21
2024-11-26
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adjusted vector2 to vec2
heavydemon21
2024-11-26
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Merge branch 'master' into niels/decoupling_pixel_and_pos
heavydemon21
2024-11-26
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fixed a rezing and camera origin is now middlepoint
heavydemon21
2024-11-25
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added doxygen comments
heavydemon21
2024-11-22
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make format
heavydemon21
2024-11-22
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working moving camera, flip animations, resizing with animations, and black bars
heavydemon21
2024-11-22
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working scaling image with scaling world to screen
heavydemon21
2024-11-22
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working aspect ratio in world units. and add pillarboxing/letterboxing depend...
heavydemon21
2024-11-22
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Merge branch 'master' into niels/decoupling_pixel_and_pos
heavydemon21
2024-11-21
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adjusted branch based on feedback
heavydemon21
2024-11-20
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rendering based on world unites instead of pixels
heavydemon21
2024-11-18
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first version world postions with camera
heavydemon21
2024-11-18
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