index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/game
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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fix code standard and merge #19
Loek Le Blansch
2024-11-06
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Merge remote-tracking branch 'origin/master' into max/scenes
max-001
2024-11-06
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`make format`
Loek Le Blansch
2024-11-06
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Improved test
max-001
2024-11-06
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Renamed methods and replaced the queue with a simple string
max-001
2024-11-06
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Used const references instead of pass by value
max-001
2024-11-06
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Make format
max-001
2024-11-06
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Merge remote-tracking branch 'origin/master' into max/scenes
max-001
2024-11-06
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start cleanup
Loek Le Blansch
2024-11-05
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merge #18
Loek Le Blansch
2024-11-05
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Make format
max-001
2024-11-05
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Replaced crepe::api to crepe
max-001
2024-11-05
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Merge
max-001
2024-11-05
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Merge remote-tracking branch 'origin/max/gameobject' into max/scenes
max-001
2024-11-05
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Merge remote-tracking branch 'origin/master' into max/gameobject
max-001
2024-11-05
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`make format`
Loek Le Blansch
2024-11-05
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create facade folder
Loek Le Blansch
2024-11-05
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`make format`
Loek Le Blansch
2024-11-05
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remove util and api namespaces
Loek Le Blansch
2024-11-05
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move systems + update contributing.md
Loek Le Blansch
2024-11-05
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Added examples for the SceneManager
max-001
2024-11-05
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Added SceneManager
max-001
2024-11-05
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Added abstract Scene class
max-001
2024-11-05
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Made add_component() exception save
max-001
2024-11-05
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Implemented -1 case
max-001
2024-11-05
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Merge remote-tracking branch 'origin/master' into max/gameobject
max-001
2024-11-05
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make string format RAII
Loek Le Blansch
2024-11-05
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Improved test by adding one Transform component too much
max-001
2024-11-05
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Implemented get_instances_max() at add_component()
max-001
2024-11-05
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Make format
max-001
2024-11-05
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Implemented get_instances_max() at Transform component
max-001
2024-11-05
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Improved test
max-001
2024-11-05
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Improved test
max-001
2024-11-05
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Added example
max-001
2024-11-05
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Replaced auto with concrete type
max-001
2024-11-05
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Changed examples a bit to work with new GameObject class
max-001
2024-11-05
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Modified GameObject according to class diagram (design document)
max-001
2024-11-05
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Replaced Point references with Point copy by value
max-001
2024-11-05
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Added Matadata component
max-001
2024-11-05
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Added get_instances_max() method
max-001
2024-11-05
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fix CMakeLists for GTest unit tests
Loek Le Blansch
2024-11-04
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`make format`
Loek Le Blansch
2024-11-03
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clean up logging example
Loek Le Blansch
2024-11-01
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update audio POC
Loek Le Blansch
2024-10-31
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minor script system fixes
Loek Le Blansch
2024-10-31
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update build commands in readme
Loek Le Blansch
2024-10-31
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`make format`
Loek Le Blansch
2024-10-25
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implement get_component for scripts
Loek Le Blansch
2024-10-25
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`make format`
Loek Le Blansch
2024-10-24
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merge master into loek/config
Loek Le Blansch
2024-10-24
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