index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/game
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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Renamed componentArray to component_array
max-001
2024-11-26
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Improved delete_all_components()
max-001
2024-11-26
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It is now possible to reset the persistent flag
max-001
2024-11-26
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Replaced vector by unordered_map
max-001
2024-11-26
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Make format
max-001
2024-11-24
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Corrected include
max-001
2024-11-24
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Merge remote-tracking branch 'origin/master' into max/ecs
max-001
2024-11-24
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more documentation
Loek Le Blansch
2024-11-22
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add custom tabs to doxygen
Loek Le Blansch
2024-11-22
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`make format`
Loek Le Blansch
2024-11-22
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Merge remote-tracking branch 'origin/master' into max/vector2
max-001
2024-11-22
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Merge branch 'niels/rendering_transform_midpoint_bugfix' of github.com:lonkaa...
Loek Le Blansch
2024-11-22
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rendering particles in at the center point and not in the top left corner.
heavydemon21
2024-11-21
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store `game_object_id` by value instead of reference in Script
Loek Le Blansch
2024-11-21
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`make format`
Loek Le Blansch
2024-11-21
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use OptionalRef instead of pointer references
Loek Le Blansch
2024-11-21
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merge `master` into `loek/scripts`
Loek Le Blansch
2024-11-21
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`make format`
Loek Le Blansch
2024-11-21
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Merge branch 'master' into loek/scripts
Loek Le Blansch
2024-11-21
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pull script/event changes from `loek/collision-system`
Loek Le Blansch
2024-11-21
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add Script::subscribe
Loek Le Blansch
2024-11-20
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Merge branch 'master' into loek/scripts
Loek Le Blansch
2024-11-20
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add Log function to script
Loek Le Blansch
2024-11-20
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Replaced Vector2<double> by vec2 typedef
max-001
2024-11-22
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Replaced EXPECT_EQ with EXPECT_FLOAT_EQ for double and float
max-001
2024-11-22
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Added <T> to arguments
max-001
2024-11-22
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Fix: added #pragma once
max-001
2024-11-21
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Fix: added #pragma once
max-001
2024-11-21
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Make lint
max-001
2024-11-21
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Added Vector2 test
max-001
2024-11-21
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Extended Vector2
max-001
2024-11-21
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Minor changes due to templating of Vector2
max-001
2024-11-21
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Made Vector2 templated
max-001
2024-11-21
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Extended test
max-001
2024-11-22
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Implemented persistent objects
max-001
2024-11-22
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`make format`
loek/util
Loek Le Blansch
2024-11-21
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Merge branch 'master' into loek/util
Loek Le Blansch
2024-11-21
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Adjusted test according to changes in Scene and SceneManager
max-001
2024-11-21
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Merge remote-tracking branch 'origin/master' into max/doxygen
max-001
2024-11-21
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Improved example
max-001
2024-11-21
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Added const
max-001
2024-11-21
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Added Doxygen
max-001
2024-11-21
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Added SceneManger to LoopManager
max-001
2024-11-21
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Deleted comma
max-001
2024-11-21
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Changed comment
max-001
2024-11-21
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Added TODO
max-001
2024-11-21
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Replaced Scene's name variable with get_name() method
max-001
2024-11-21
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Added Doxygen comments/explanation for GameObjects and Scenes
max-001
2024-11-20
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merge `master` into `loek/util`
Loek Le Blansch
2024-11-21
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fix doxygen comments on keycodes
Loek Le Blansch
2024-11-20
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