index
:
project-spc
loek/audio
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/hotfix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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*
changed sound back
heavydemon21
2024-10-03
*
working resource manager and textures and sprite to new standard
heavydemon21
2024-10-02
*
need to switch submodule image to branch sdl2
heavydemon21
2024-10-01
*
removed submodule and updating resource_manager
heavydemon21
2024-10-01
*
Merge branch 'loek/audio' into niels/resource-manager
heavydemon21
2024-10-01
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\
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*
`make format`
Loek Le Blansch
2024-10-01
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*
rename SoundSystem to SoundContext (2/2)
Loek Le Blansch
2024-10-01
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*
rename SoundSystem to SoundContext (1/2)
Loek Le Blansch
2024-10-01
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*
implement remaining Sound functions
Loek Le Blansch
2024-10-01
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*
fix audio segfault
Loek Le Blansch
2024-10-01
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*
WIP cleanup (broken, but more like the class diagram)
Loek Le Blansch
2024-09-29
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*
implement audio poc using facade classes
Loek Le Blansch
2024-09-29
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*
implement debug logging functions and fix sound system segfault
Loek Le Blansch
2024-09-29
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*
more WIP audio facade
Loek Le Blansch
2024-09-28
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*
WIP Audio API + facade
Loek Le Blansch
2024-09-25
*
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Added resources to crepe
heavydemon21
2024-10-01
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/
*
remove lazy.mk and update readme
Loek Le Blansch
2024-09-21
*
add googletest unit testing setup
Loek Le Blansch
2024-09-03
*
shuffle files
Loek Le Blansch
2024-09-03