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| * | | | | | | | | | | | | | | merged masterheavydemon212024-11-18
| * | | | | | | | | | | | | | | Merge remote-tracking branch 'origin/master' into niels/rendering_colorheavydemon212024-11-18
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| * | | | | | | | | | | | | | | | adapted some filesheavydemon212024-11-14
| * | | | | | | | | | | | | | | | Working color, fucked up git mergeheavydemon212024-11-14
| * | | | | | | | | | | | | | | | color paremeter in sprite worksheavydemon212024-11-14
* | | | | | | | | | | | | | | | | remove `Private`Loek Le Blansch2024-12-02
* | | | | | | | | | | | | | | | | add doxygen comments + clean upLoek Le Blansch2024-11-30
* | | | | | | | | | | | | | | | | `make format`Loek Le Blansch2024-11-30
* | | | | | | | | | | | | | | | | test and debug audio systemLoek Le Blansch2024-11-30
* | | | | | | | | | | | | | | | | fix audio system implementationLoek Le Blansch2024-11-30
* | | | | | | | | | | | | | | | | audio system kinda workingLoek Le Blansch2024-11-29
* | | | | | | | | | | | | | | | | more audio system WIPLoek Le Blansch2024-11-29
* | | | | | | | | | | | | | | | | more utility classes for Audio systemLoek Le Blansch2024-11-29
* | | | | | | | | | | | | | | | | merge `loek/scripts`Loek Le Blansch2024-11-29
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| * | | | | | | | | | | | | | | | add more documentation to Mediator + fix system mediator useLoek Le Blansch2024-11-28
| * | | | | | | | | | | | | | | | merge `master`Loek Le Blansch2024-11-28
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| | * | | | | | | | | | | | | | | `make format`Loek Le Blansch2024-11-28
| | * | | | | | | | | | | | | | | implemented loek feedbackheavydemon212024-11-28
| | * | | | | | | | | | | | | | | sprite had include wrong orderheavydemon212024-11-28
| | * | | | | | | | | | | | | | | make formatheavydemon212024-11-28
| | * | | | | | | | | | | | | | | adjusted more it should now be finsishedheavydemon212024-11-28
| | * | | | | | | | | | | | | | | removed animator rectangleheavydemon212024-11-28
| | * | | | | | | | | | | | | | | implemented feedback to have draw structheavydemon212024-11-28
| | * | | | | | | | | | | | | | | making test work againheavydemon212024-11-28
| | * | | | | | | | | | | | | | | Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-28
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| | * | | | | | | | | | | | | | | adjusted texture and sprite to hold a texture, instead of referenceheavydemon212024-11-28
| | * | | | | | | | | | | | | | | make formatheavydemon212024-11-28
| | * | | | | | | | | | | | | | | feedback implementedheavydemon212024-11-28
| | * | | | | | | | | | | | | | | implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
| | * | | | | | | | | | | | | | | make format and offset for the cameara relative from the transform gameobjectheavydemon212024-11-27
| | * | | | | | | | | | | | | | | removed shared_ptr from spriteheavydemon212024-11-27
| | * | | | | | | | | | | | | | | implemented feedback, removed width so that user only can set height.heavydemon212024-11-27
| | * | | | | | | | | | | | | | | removed most static cast because of camera sizes vec2 -> ivec2heavydemon212024-11-27
| | * | | | | | | | | | | | | | | implemented feedback on PR40 and made camera sizes ivec2heavydemon212024-11-27
| | * | | | | | | | | | | | | | | implemented all the feedbackheavydemon212024-11-26
| | * | | | | | | | | | | | | | | make formatheavydemon212024-11-26
| | * | | | | | | | | | | | | | | added window default config settingsheavydemon212024-11-26
| | * | | | | | | | | | | | | | | adjusted vector2 to vec2heavydemon212024-11-26
| | * | | | | | | | | | | | | | | Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-26
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| | * | | | | | | | | | | | | | | fixed a rezing and camera origin is now middlepointheavydemon212024-11-25
| | * | | | | | | | | | | | | | | added doxygen commentsheavydemon212024-11-22
| | * | | | | | | | | | | | | | | make formatheavydemon212024-11-22
| | * | | | | | | | | | | | | | | working moving camera, flip animations, resizing with animations, and black barsheavydemon212024-11-22
| | * | | | | | | | | | | | | | | working scaling image with scaling world to screenheavydemon212024-11-22
| | * | | | | | | | | | | | | | | working aspect ratio in world units. and add pillarboxing/letterboxing depend...heavydemon212024-11-22
| | * | | | | | | | | | | | | | | Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-21
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| | * | | | | | | | | | | | | | | adjusted branch based on feedbackheavydemon212024-11-20
| | * | | | | | | | | | | | | | | rendering based on world unites instead of pixelsheavydemon212024-11-18
| | * | | | | | | | | | | | | | | first version world postions with cameraheavydemon212024-11-18
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| * | | | | | | | | | | | | | | add test for Script::set_next_sceneLoek Le Blansch2024-11-28