index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/hotfix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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adjusted vector2 to vec2
heavydemon21
2024-11-26
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Merge branch 'master' into niels/decoupling_pixel_and_pos
heavydemon21
2024-11-26
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Merge remote-tracking branch 'origin/master' into max/vector2
max-001
2024-11-22
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rendering particles in at the center point and not in the top left corner.
heavydemon21
2024-11-21
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Replaced Vector2<double> by vec2 typedef
max-001
2024-11-22
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Minor changes due to templating of Vector2
max-001
2024-11-21
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fixed a rezing and camera origin is now middlepoint
heavydemon21
2024-11-25
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make format
heavydemon21
2024-11-22
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working moving camera, flip animations, resizing with animations, and black bars
heavydemon21
2024-11-22
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working scaling image with scaling world to screen
heavydemon21
2024-11-22
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working aspect ratio in world units. and add pillarboxing/letterboxing depend...
heavydemon21
2024-11-22
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merge #31
Loek Le Blansch
2024-11-20
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fixed compile warning and tested the prerequisite that user needs to set expl...
heavydemon21
2024-11-20
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Merge branch 'master' into niels/RenderingParticle
heavydemon21
2024-11-20
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fixed the reference bug in render particle, it was in the example problem
heavydemon21
2024-11-20
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rendering system bug
heavydemon21
2024-11-20
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Merge branch 'master' into niels/RenderingParticle
heavydemon21
2024-11-20
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fixxed bug with particleemiiter and sprite in single component
heavydemon21
2024-11-20
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implemented feedback
heavydemon21
2024-11-20
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updated adjsuted rendering based on feedback
heavydemon21
2024-11-20
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Merge remote-tracking branch 'origin/master' into niels/RenderingParticle
heavydemon21
2024-11-18
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example
heavydemon21
2024-11-15
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Merge branch 'master' into niels/RenderingParticle
heavydemon21
2024-11-14
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Merge branch 'master' into niels/RenderingParticle
heavydemon21
2024-11-12
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Adjusted rendering so that now a gameobject can have multiple sprites with pa...
heavydemon21
2024-11-12
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adjusted renderingsystem
heavydemon21
2024-11-11
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adjusted rendering and example
heavydemon21
2024-11-11
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rendering particle
heavydemon21
2024-11-11
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Merge branch 'jaro/particle-system-master' into niels/RenderingParticle
heavydemon21
2024-11-11
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convert more examples to unit tests
Loek Le Blansch
2024-11-20
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turn examples into unit tests
Loek Le Blansch
2024-11-20
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merge `master` into `max/unit-tests`
Loek Le Blansch
2024-11-20
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working sorting
heavydemon21
2024-11-18
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Added SceneManager tests
max-001
2024-11-20
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Added ECS tests
max-001
2024-11-20
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`make format`
Loek Le Blansch
2024-11-15
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merge `master` into `loek/cleanup`
Loek Le Blansch
2024-11-15
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wrap lines at column 95 instead of 80
Loek Le Blansch
2024-11-15
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`make format`
Loek Le Blansch
2024-11-13
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process feedback on #26
Loek Le Blansch
2024-11-15
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merge `jaro/particle-system-master` into `loek/cleanup` early
Loek Le Blansch
2024-11-13
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merge with master
JAROWMR
2024-11-13
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clang format and tidy
JAROWMR
2024-11-10
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make empty example particle
JAROWMR
2024-11-10
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added unit test for particles
JAROWMR
2024-11-10
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fixed build
JAROWMR
2024-11-08
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particle updated
Jaro
2024-11-08
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`make format`
Loek Le Blansch
2024-11-13
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fix scene_manager example
Loek Le Blansch
2024-11-13
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merge `loek/tests` into `loek/cleanup` (close #32)
Loek Le Blansch
2024-11-13
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