index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/game
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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Adjusted rendering so that now a gameobject can have multiple sprites with pa...
heavydemon21
2024-11-12
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adjusted renderingsystem
heavydemon21
2024-11-11
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adjusted rendering and example
heavydemon21
2024-11-11
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rendering particle
heavydemon21
2024-11-11
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Merge branch 'jaro/particle-system-master' into niels/RenderingParticle
heavydemon21
2024-11-11
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clang format and tidy
JAROWMR
2024-11-10
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make empty example particle
JAROWMR
2024-11-10
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added unit test for particles
JAROWMR
2024-11-10
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fixed build
JAROWMR
2024-11-08
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particle updated
Jaro
2024-11-08
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Adjusted rendering to make it work with newer system
heavydemon21
2024-11-11
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`make format`
Loek Le Blansch
2024-11-08
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merge `master` into `loek/savemgr`
Loek Le Blansch
2024-11-07
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merge #25 + nitpicking
Loek Le Blansch
2024-11-07
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Make format
max-001
2024-11-07
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removed line in cmakelist
jaroWMR
2024-11-07
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deleted old poc
jaroWMR
2024-11-07
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remove sdlapp
jaroWMR
2024-11-07
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added physics system
jaroWMR
2024-11-07
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update clang-tidy configuration
Loek Le Blansch
2024-11-07
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no more singleton systems
Loek Le Blansch
2024-11-07
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Made name and tag const
max-001
2024-11-07
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Made game_object_id const
max-001
2024-11-07
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Code style
max-001
2024-11-07
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Merge remote-tracking branch 'origin/master' into max/big-cleanup
max-001
2024-11-07
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Improved test
max-001
2024-11-06
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Renamed methods and replaced the queue with a simple string
max-001
2024-11-06
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Merge remote-tracking branch 'origin/master' into max/scenes
max-001
2024-11-06
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Make format
max-001
2024-11-05
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Merge
max-001
2024-11-05
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Merge remote-tracking branch 'origin/max/gameobject' into max/scenes
max-001
2024-11-05
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Added examples for the SceneManager
max-001
2024-11-05
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Fixed includes in example folder
max-001
2024-11-07
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Moved Matadata to api folder (because it may be used by the game programmer)
max-001
2024-11-06
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Make format
max-001
2024-11-06
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Added a missing include
max-001
2024-11-06
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merge #18
Loek Le Blansch
2024-11-05
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Merge remote-tracking branch 'origin/master' into max/gameobject
max-001
2024-11-05
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`make format`
Loek Le Blansch
2024-11-05
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Improved test by adding one Transform component too much
max-001
2024-11-05
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Make format
max-001
2024-11-05
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Improved test
max-001
2024-11-05
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Improved test
max-001
2024-11-05
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Added example
max-001
2024-11-05
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Changed examples a bit to work with new GameObject class
max-001
2024-11-05
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merge `master` into `loek/savemgr`
Loek Le Blansch
2024-11-05
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create facade folder
Loek Le Blansch
2024-11-05
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`make format`
Loek Le Blansch
2024-11-05
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remove util and api namespaces
Loek Le Blansch
2024-11-05
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move systems + update contributing.md
Loek Le Blansch
2024-11-05
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