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Commit message (Expand)AuthorAge
* rendering system bugheavydemon212024-11-20
* Merge branch 'master' into niels/RenderingParticleheavydemon212024-11-20
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| * working sortingheavydemon212024-11-18
* | fixxed bug with particleemiiter and sprite in single componentheavydemon212024-11-20
* | implemented feedbackheavydemon212024-11-20
* | updated adjsuted rendering based on feedbackheavydemon212024-11-20
* | Merge remote-tracking branch 'origin/master' into niels/RenderingParticleheavydemon212024-11-18
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| * `make format`Loek Le Blansch2024-11-15
| * merge `master` into `loek/cleanup`Loek Le Blansch2024-11-15
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| | * wrap lines at column 95 instead of 80Loek Le Blansch2024-11-15
| * | process feedback on #26Loek Le Blansch2024-11-15
| * | merge `jaro/particle-system-master` into `loek/cleanup` earlyLoek Le Blansch2024-11-13
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| * | | `make format`Loek Le Blansch2024-11-13
| * | | fix scene_manager exampleLoek Le Blansch2024-11-13
| * | | merge `loek/tests` into `loek/cleanup` (close #32)Loek Le Blansch2024-11-13
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| | * | | cleanup + fix examplesLoek Le Blansch2024-11-13
| | * | | `make format`Loek Le Blansch2024-11-13
| | * | | fix physics testLoek Le Blansch2024-11-13
| * | | | merge `master` into `loek/cleanup`Loek Le Blansch2024-11-13
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| * | | | `make format`Loek Le Blansch2024-11-13
| * | | | add doxygen + check const correctnessLoek Le Blansch2024-11-13
| * | | | update logging to use C++20 format and classesLoek Le Blansch2024-11-13
* | | | | exampleheavydemon212024-11-15
* | | | | Merge branch 'master' into niels/RenderingParticleheavydemon212024-11-14
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| * | | | `make format`Loek Le Blansch2024-11-13
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| * | | merge with masterJAROWMR2024-11-13
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* | | | Merge branch 'master' into niels/RenderingParticleheavydemon212024-11-12
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| * | | Merge branch 'master' into niels/cleanupLoek Le Blansch2024-11-12
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| | * | ran make formatWBoerenkamps2024-11-11
| | * | added gameloop exampleWBoerenkamps2024-11-09
| | * | cleanup codeWBoerenkamps2024-11-09
| | * | changed variablesWBoerenkamps2024-11-09
* | | | Adjusted rendering so that now a gameobject can have multiple sprites with pa...heavydemon212024-11-12
* | | | adjusted renderingsystemheavydemon212024-11-11
* | | | adjusted rendering and exampleheavydemon212024-11-11
* | | | rendering particleheavydemon212024-11-11
* | | | Merge branch 'jaro/particle-system-master' into niels/RenderingParticleheavydemon212024-11-11
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| * | clang format and tidyJAROWMR2024-11-10
| * | make empty example particleJAROWMR2024-11-10
| * | added unit test for particlesJAROWMR2024-11-10
| * | fixed buildJAROWMR2024-11-08
| * | particle updatedJaro2024-11-08
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* / Adjusted rendering to make it work with newer systemheavydemon212024-11-11
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* `make format`Loek Le Blansch2024-11-08
* merge `master` into `loek/savemgr`Loek Le Blansch2024-11-07
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| * merge #25 + nitpickingLoek Le Blansch2024-11-07
| * Make formatmax-0012024-11-07
| * removed line in cmakelistjaroWMR2024-11-07
| * deleted old pocjaroWMR2024-11-07
| * remove sdlappjaroWMR2024-11-07