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Commit message (Collapse)AuthorAge
* multiple bug/feature fixesJAROWMR2024-12-13
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* make formatJAROWMR2024-12-06
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* removed minus one from calculationJAROWMR2024-12-06
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* bug foxJAROWMR2024-12-06
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* dynamic and static bug fixesJAROWMR2024-12-05
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* merge with master and keypressed added to gameJAROWMR2024-12-05
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| * make formatWBoerenkamps2024-12-04
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| * loeks feedback changesWBoerenkamps2024-12-04
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| * make formatWBoerenkamps2024-12-04
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| * example changeWBoerenkamps2024-12-04
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| * check if camera position change button still worksWBoerenkamps2024-12-04
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| * make formatWBoerenkamps2024-12-04
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| * if button outside viewport fixWBoerenkamps2024-12-04
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| * button exampleWBoerenkamps2024-12-03
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| * Merge branch 'jaro/collision-system' into wouter/exampleGameWBoerenkamps2024-12-03
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| * | removed gameLoop exampleWBoerenkamps2024-11-25
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| * | make formatWBoerenkamps2024-11-25
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| * | mergeWBoerenkamps2024-11-24
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| * | | added mouse and key event triggeringWBoerenkamps2024-11-18
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| * | | make formatWBoerenkamps2024-11-18
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| * | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/eventsWBoerenkamps2024-11-18
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| * \ \ \ Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/eventsWBoerenkamps2024-11-16
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| * | | | | added eventManager reference to interfacesWBoerenkamps2024-11-16
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* | | | | | added collision layers to example and unit testJAROWMR2024-12-04
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* | | | | | make formatJAROWMR2024-12-04
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* | | | | | improved commentsJAROWMR2024-12-03
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* | | | | | Merge branch 'master' of github.com:lonkaars/crepe into jaro/collision-systemJAROWMR2024-12-03
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| * | | | | rendering color workingheavydemon212024-12-02
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* | | | | | removed part of ifJAROWMR2024-12-03
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* | | | | | improved commentsJAROWMR2024-12-03
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* | | | | | merge fix and review fixJAROWMR2024-12-02
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* | | | | | merge with masterJAROWMR2024-12-01
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| * | | | | implemented loek feedbackheavydemon212024-11-28
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| * | | | | make formatheavydemon212024-11-28
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| * | | | | adjusted more it should now be finsishedheavydemon212024-11-28
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| * | | | | implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
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| * | | | | make format and offset for the cameara relative from the transform gameobjectheavydemon212024-11-27
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| * | | | | removed shared_ptr from spriteheavydemon212024-11-27
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| * | | | | implemented feedback, removed width so that user only can set height.heavydemon212024-11-27
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| * | | | | implemented feedback on PR40 and made camera sizes ivec2heavydemon212024-11-27
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| * | | | | implemented all the feedbackheavydemon212024-11-26
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| * | | | | make formatheavydemon212024-11-26
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| * | | | | added window default config settingsheavydemon212024-11-26
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| * | | | | adjusted vector2 to vec2heavydemon212024-11-26
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| * | | | | Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-26
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| * | | | | fixed a rezing and camera origin is now middlepointheavydemon212024-11-25
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| * | | | | make formatheavydemon212024-11-22
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| * | | | | working moving camera, flip animations, resizing with animations, and black barsheavydemon212024-11-22
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| * | | | | working scaling image with scaling world to screenheavydemon212024-11-22
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| * | | | | working aspect ratio in world units. and add pillarboxing/letterboxing ↵heavydemon212024-11-22
| | | | | | | | | | | | | | | | | | | | | | | | depending on ratio