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* working proof of concept replay systemLoek Le Blansch2024-12-11
* split up loopmanager into SystemManager and EngineLoek Le Blansch2024-12-11
* more WIPLoek Le Blansch2024-12-11
* example working againLoek Le Blansch2024-12-11
* merge masterLoek Le Blansch2024-12-11
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| * make formatheavydemon212024-12-11
| * adjusted aspect ratioheavydemon212024-12-11
| * Merge branch 'master' into niels/remove_singletonheavydemon212024-12-11
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| | * Merge remote-tracking branch 'origin/master' into max/AImax-0012024-12-11
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| | * | Implemented oval pathmax-0012024-12-09
| | * | Fixed merge issuemax-0012024-12-09
| | * | Merge remote-tracking branch 'origin/master' into max/AImax-0012024-12-09
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| | | * \ Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-12-06
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| | * | | | Make formatmax-0012024-12-09
| | * | | | Deleted unnecessary headermax-0012024-12-09
| | * | | | Added Doxygenmax-0012024-12-09
| | * | | | Implemented path_followmax-0012024-12-06
| | * | | | Implemented flee and arrive behaviorsmax-0012024-12-06
| | * | | | Improved examplemax-0012024-12-06
| | * | | | Using Rigidbody from now onmax-0012024-12-06
| | * | | | Added script to shutdown game (by throwing an exception and not catching it)max-0012024-12-06
| | * | | | Make formatmax-0012024-12-06
| | * | | | Merge branch 'jaro/collision-system' of github.com:lonkaars/crepe into max/AImax-0012024-12-06
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| | * | | | | Make formatmax-0012024-12-05
| | * | | | | Used Mediatormax-0012024-12-05
| | * | | | | Merge remote-tracking branch 'origin/master' into max/AImax-0012024-12-05
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| | * | | | | | Implemeted seek behaviormax-0012024-12-04
| | * | | | | | Added AI componentmax-0012024-12-04
| | * | | | | | Modified test and setup of AISystemmax-0012024-12-04
| | * | | | | | Setup test for AImax-0012024-12-04
| * | | | | | | implemented feedback wouter, improved animator. however if spritesheet aspect...heavydemon212024-12-10
| * | | | | | | fixed the aspect ratio and removed the ratio from sprite and give it to textu...heavydemon212024-12-09
| * | | | | | | made sdlcontext not a singleton anymoreheavydemon212024-12-08
| * | | | | | | removed singleton from SDLContext, problem now is cannot call functionalities...heavydemon212024-12-08
* | | | | | | | WIPLoek Le Blansch2024-12-11
* | | | | | | | Merge branch 'master' into loek/replayLoek Le Blansch2024-12-11
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| * | | | | | | make SaveManager no longer a singletonLoek Le Blansch2024-12-07
* | | | | | | | big WIPLoek Le Blansch2024-12-10
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* | | | | | | merge masterLoek Le Blansch2024-12-07
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| * | | | | | Merge branch 'niels/decoupling_pixel_and_pos' of github.com:lonkaars/crepeLoek Le Blansch2024-12-06
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| | * | | | make formatheavydemon212024-12-06
| | * | | | implemented final max feedbackheavydemon212024-12-06
| | * | | | merged masterheavydemon212024-12-06
| | * | | | Merge branch 'master' into decouplingheavydemon212024-12-06
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| | * | | | make formatheavydemon212024-12-04
| | * | | | implemented feedback, cameraValues need better name?heavydemon212024-12-04
| | * | | | fixed the one cycle aimatorsystem where it did not do the last frame_for the ...heavydemon212024-12-03
| | * | | | added all the contructor strutcts for animator,sprite and cameraheavydemon212024-12-02
| | * | | | making struct constructorsheavydemon212024-12-02
| | * | | | tmp commitheavydemon212024-12-02