Commit message (Collapse) | Author | Age | |
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* | Merge branch 'master' into loek/audio | Loek Le Blansch | 2024-12-04 |
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| * | rendering color working | heavydemon21 | 2024-12-02 |
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* | | more utility classes for Audio system | Loek Le Blansch | 2024-11-29 |
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* | | merge `loek/scripts` | Loek Le Blansch | 2024-11-29 |
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| * | implemented loek feedback | heavydemon21 | 2024-11-28 |
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| * | make format | heavydemon21 | 2024-11-28 |
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| * | adjusted more it should now be finsished | heavydemon21 | 2024-11-28 |
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| * | implemented feedback. biggest changes are teh camera_ref removed | heavydemon21 | 2024-11-27 |
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| * | make format and offset for the cameara relative from the transform gameobject | heavydemon21 | 2024-11-27 |
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| * | removed shared_ptr from sprite | heavydemon21 | 2024-11-27 |
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| * | implemented feedback, removed width so that user only can set height. | heavydemon21 | 2024-11-27 |
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| * | implemented feedback on PR40 and made camera sizes ivec2 | heavydemon21 | 2024-11-27 |
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| * | implemented all the feedback | heavydemon21 | 2024-11-26 |
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| * | make format | heavydemon21 | 2024-11-26 |
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| * | added window default config settings | heavydemon21 | 2024-11-26 |
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| * | adjusted vector2 to vec2 | heavydemon21 | 2024-11-26 |
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| * | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-26 |
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| * | | fixed a rezing and camera origin is now middlepoint | heavydemon21 | 2024-11-25 |
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| * | | make format | heavydemon21 | 2024-11-22 |
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| * | | working moving camera, flip animations, resizing with animations, and black bars | heavydemon21 | 2024-11-22 |
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| * | | working scaling image with scaling world to screen | heavydemon21 | 2024-11-22 |
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| * | | working aspect ratio in world units. and add pillarboxing/letterboxing ↵ | heavydemon21 | 2024-11-22 |
| | | | | | | | | | | | | depending on ratio | ||
* | | | merge with `master` | Loek Le Blansch | 2024-11-22 |
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| * | | Merge remote-tracking branch 'origin/master' into max/vector2 | max-001 | 2024-11-22 |
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| | * | | rendering particles in at the center point and not in the top left corner. | heavydemon21 | 2024-11-21 |
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| * | | Replaced Vector2<double> by vec2 typedef | max-001 | 2024-11-22 |
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| * | | Minor changes due to templating of Vector2 | max-001 | 2024-11-21 |
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| * | merge #31 | Loek Le Blansch | 2024-11-20 |
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| | * | fixed compile warning and tested the prerequisite that user needs to set ↵ | heavydemon21 | 2024-11-20 |
| | | | | | | | | | | | | explicity and reference | ||
| | * | Merge branch 'master' into niels/RenderingParticle | heavydemon21 | 2024-11-20 |
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| | * | | fixed the reference bug in render particle, it was in the example problem | heavydemon21 | 2024-11-20 |
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| | * | | rendering system bug | heavydemon21 | 2024-11-20 |
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| | * | | Merge branch 'master' into niels/RenderingParticle | heavydemon21 | 2024-11-20 |
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| | * | | | fixxed bug with particleemiiter and sprite in single component | heavydemon21 | 2024-11-20 |
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| | * | | | implemented feedback | heavydemon21 | 2024-11-20 |
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| | * | | | updated adjsuted rendering based on feedback | heavydemon21 | 2024-11-20 |
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| | * | | | Merge remote-tracking branch 'origin/master' into niels/RenderingParticle | heavydemon21 | 2024-11-18 |
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| | * | | | | example | heavydemon21 | 2024-11-15 |
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| | * | | | | Merge branch 'master' into niels/RenderingParticle | heavydemon21 | 2024-11-14 |
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| | * \ \ \ \ | Merge branch 'master' into niels/RenderingParticle | heavydemon21 | 2024-11-12 |
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| | * | | | | | | Adjusted rendering so that now a gameobject can have multiple sprites with ↵ | heavydemon21 | 2024-11-12 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | particles and another texture | ||
| | * | | | | | | adjusted renderingsystem | heavydemon21 | 2024-11-11 |
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| | * | | | | | | adjusted rendering and example | heavydemon21 | 2024-11-11 |
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| | * | | | | | | rendering particle | heavydemon21 | 2024-11-11 |
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| | * | | | | | | Merge branch 'jaro/particle-system-master' into niels/RenderingParticle | heavydemon21 | 2024-11-11 |
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| * | | | | | | | | convert more examples to unit tests | Loek Le Blansch | 2024-11-20 |
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| * | | | | | | | | turn examples into unit tests | Loek Le Blansch | 2024-11-20 |
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| * | | | | | | | merge `master` into `max/unit-tests` | Loek Le Blansch | 2024-11-20 |
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| | * | | | | | | working sorting | heavydemon21 | 2024-11-18 |
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| * | | | | | | Added SceneManager tests | max-001 | 2024-11-20 |
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