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* Placed every class into seperate filemax-0016 days
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* Modified includesmax-0016 days
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* Split everything into seperate classesmax-0017 days
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* Set correct velocity (after bug fix)max-0017 days
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* Renamed mgr to scnmax-0017 days
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* Passing Scene instance instead of ComponentManagermax-0017 days
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* Merge remote-tracking branch 'origin/master' into max/gamemax-0017 days
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| * Merge branch 'jaro/collision-system' of github.com:lonkaars/crepeLoek Le Blansch9 days
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| | * make formatJAROWMR10 days
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| | * multiple bug/feature fixesJAROWMR10 days
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| * | shielded mediatorJAROWMR11 days
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| * | make formatJAROWMR11 days
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| * | added rotation for previewJAROWMR11 days
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| * | fixed gameJAROWMR11 days
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| * | timing fixJAROWMR12 days
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* | | Fixed parallaxmax-0017 days
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* | | Improved gamemax-00110 days
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* | | Added aquariummax-00110 days
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* | | Implemented parallax backgroundmax-00110 days
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* | | Added sector numbermax-00110 days
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* | | Improved gamemax-00110 days
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* | | Improved gamemax-00110 days
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* | | Improved gamemax-00110 days
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* | | Added canera move scriptmax-00110 days
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* | | Improved gamemax-00111 days
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* | | Improved gamemax-00111 days
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* | | First setup of gamemax-00111 days
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* | make formatheavydemon2112 days
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* | forget includesheavydemon2112 days
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* | Merge branch 'master' into niels/UIheavydemon2112 days
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| * | make formatheavydemon2112 days
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| * | adjusted aspect ratioheavydemon2112 days
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| * | Merge branch 'master' into niels/remove_singletonheavydemon2112 days
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| * | | implemented feedback wouter, improved animator. however if spritesheet ↵heavydemon2113 days
| | | | | | | | | | | | | | | | aspect_ratio is not the same as the single frame then the scaling is wrong
| * | | fixed the aspect ratio and removed the ratio from sprite and give it to ↵heavydemon212024-12-09
| | | | | | | | | | | | | | | | texture. however the problem still lies with if animator is given the aspect ratio is then off
| * | | made sdlcontext not a singleton anymoreheavydemon212024-12-08
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| * | | removed singleton from SDLContext, problem now is cannot call ↵heavydemon212024-12-08
| | | | | | | | | | | | | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call
| * | | merge masterLoek Le Blansch2024-12-07
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| * \ \ \ Merge branch 'master' into loek/audioLoek Le Blansch2024-12-05
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| * \ \ \ \ Merge branch 'master' into loek/audioLoek Le Blansch2024-12-04
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| * | | | | | more utility classes for Audio systemLoek Le Blansch2024-11-29
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| * | | | | | merge `loek/scripts`Loek Le Blansch2024-11-29
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| * \ \ \ \ \ \ merge with `master`Loek Le Blansch2024-11-22
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| * \ \ \ \ \ \ \ merge `loek/util`Loek Le Blansch2024-11-19
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| | * | | | | | | | move utilities from loek/audioLoek Le Blansch2024-11-18
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| * | | | | | | | | merge `master` into `loek/audio`Loek Le Blansch2024-11-16
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| * | | | | | | | | implement asset + more WIP audio systemLoek Le Blansch2024-11-14
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* | | | | | | | | | make formatheavydemon2112 days
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* | | | | | | | | | Merge branch 'master' into niels/UIheavydemon2112 days
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| * | | | | | | | | Merge remote-tracking branch 'origin/master' into max/AImax-00112 days
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