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* | | | | | | | | | working floating point black barsheavydemon212024-11-29
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* | | | | | | | | implemented loek feedbackheavydemon212024-11-28
* | | | | | | | | make formatheavydemon212024-11-28
* | | | | | | | | adjusted more it should now be finsishedheavydemon212024-11-28
* | | | | | | | | implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
* | | | | | | | | make format and offset for the cameara relative from the transform gameobjectheavydemon212024-11-27
* | | | | | | | | removed shared_ptr from spriteheavydemon212024-11-27
* | | | | | | | | implemented feedback, removed width so that user only can set height.heavydemon212024-11-27
* | | | | | | | | implemented feedback on PR40 and made camera sizes ivec2heavydemon212024-11-27
* | | | | | | | | implemented all the feedbackheavydemon212024-11-26
* | | | | | | | | make formatheavydemon212024-11-26
* | | | | | | | | added window default config settingsheavydemon212024-11-26
* | | | | | | | | adjusted vector2 to vec2heavydemon212024-11-26
* | | | | | | | | Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-26
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| * | | | | | | | Merge remote-tracking branch 'origin/master' into max/vector2max-0012024-11-22
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| | * | | | | | | | rendering particles in at the center point and not in the top left corner.heavydemon212024-11-21
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| * | | | | | | | Replaced Vector2<double> by vec2 typedefmax-0012024-11-22
| * | | | | | | | Minor changes due to templating of Vector2max-0012024-11-21
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* | | | | | | | fixed a rezing and camera origin is now middlepointheavydemon212024-11-25
* | | | | | | | make formatheavydemon212024-11-22
* | | | | | | | working moving camera, flip animations, resizing with animations, and black barsheavydemon212024-11-22
* | | | | | | | working scaling image with scaling world to screenheavydemon212024-11-22
* | | | | | | | working aspect ratio in world units. and add pillarboxing/letterboxing depend...heavydemon212024-11-22
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* | | | | | | merge #31Loek Le Blansch2024-11-20
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| * | | | | | | fixed compile warning and tested the prerequisite that user needs to set expl...heavydemon212024-11-20
| * | | | | | | Merge branch 'master' into niels/RenderingParticleheavydemon212024-11-20
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| * | | | | | | | fixed the reference bug in render particle, it was in the example problemheavydemon212024-11-20
| * | | | | | | | rendering system bugheavydemon212024-11-20
| * | | | | | | | Merge branch 'master' into niels/RenderingParticleheavydemon212024-11-20
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| * | | | | | | | | fixxed bug with particleemiiter and sprite in single componentheavydemon212024-11-20
| * | | | | | | | | implemented feedbackheavydemon212024-11-20
| * | | | | | | | | updated adjsuted rendering based on feedbackheavydemon212024-11-20
| * | | | | | | | | Merge remote-tracking branch 'origin/master' into niels/RenderingParticleheavydemon212024-11-18
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| * | | | | | | | | exampleheavydemon212024-11-15
| * | | | | | | | | Merge branch 'master' into niels/RenderingParticleheavydemon212024-11-14
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| * | | | | | | | | Merge branch 'master' into niels/RenderingParticleheavydemon212024-11-12
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| * | | | | | | | | Adjusted rendering so that now a gameobject can have multiple sprites with pa...heavydemon212024-11-12
| * | | | | | | | | adjusted renderingsystemheavydemon212024-11-11
| * | | | | | | | | adjusted rendering and exampleheavydemon212024-11-11
| * | | | | | | | | rendering particleheavydemon212024-11-11
| * | | | | | | | | Merge branch 'jaro/particle-system-master' into niels/RenderingParticleheavydemon212024-11-11
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* | | | | | | | | | | convert more examples to unit testsLoek Le Blansch2024-11-20
* | | | | | | | | | | turn examples into unit testsLoek Le Blansch2024-11-20
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* | | | | | | | | | merge `master` into `max/unit-tests`Loek Le Blansch2024-11-20
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| * | | | | | | | | working sortingheavydemon212024-11-18
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* | | | | | | | | Added SceneManager testsmax-0012024-11-20
* | | | | | | | | Added ECS testsmax-0012024-11-20
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* | | | | | | | `make format`Loek Le Blansch2024-11-15
* | | | | | | | merge `master` into `loek/cleanup`Loek Le Blansch2024-11-15
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| * | | | | | | wrap lines at column 95 instead of 80Loek Le Blansch2024-11-15
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