Commit message (Expand) | Author | Age | ||
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* | | | | | | | | | | working floating point black bars | heavydemon21 | 2024-11-29 | |
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* | | | | | | | | | implemented loek feedback | heavydemon21 | 2024-11-28 | |
* | | | | | | | | | make format | heavydemon21 | 2024-11-28 | |
* | | | | | | | | | adjusted more it should now be finsished | heavydemon21 | 2024-11-28 | |
* | | | | | | | | | implemented feedback. biggest changes are teh camera_ref removed | heavydemon21 | 2024-11-27 | |
* | | | | | | | | | make format and offset for the cameara relative from the transform gameobject | heavydemon21 | 2024-11-27 | |
* | | | | | | | | | removed shared_ptr from sprite | heavydemon21 | 2024-11-27 | |
* | | | | | | | | | implemented feedback, removed width so that user only can set height. | heavydemon21 | 2024-11-27 | |
* | | | | | | | | | implemented feedback on PR40 and made camera sizes ivec2 | heavydemon21 | 2024-11-27 | |
* | | | | | | | | | implemented all the feedback | heavydemon21 | 2024-11-26 | |
* | | | | | | | | | make format | heavydemon21 | 2024-11-26 | |
* | | | | | | | | | added window default config settings | heavydemon21 | 2024-11-26 | |
* | | | | | | | | | adjusted vector2 to vec2 | heavydemon21 | 2024-11-26 | |
* | | | | | | | | | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-26 | |
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| * | | | | | | | | Merge remote-tracking branch 'origin/master' into max/vector2 | max-001 | 2024-11-22 | |
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| | * | | | | | | | | rendering particles in at the center point and not in the top left corner. | heavydemon21 | 2024-11-21 | |
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| * | | | | | | | | Replaced Vector2<double> by vec2 typedef | max-001 | 2024-11-22 | |
| * | | | | | | | | Minor changes due to templating of Vector2 | max-001 | 2024-11-21 | |
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* | | | | | | | | fixed a rezing and camera origin is now middlepoint | heavydemon21 | 2024-11-25 | |
* | | | | | | | | make format | heavydemon21 | 2024-11-22 | |
* | | | | | | | | working moving camera, flip animations, resizing with animations, and black bars | heavydemon21 | 2024-11-22 | |
* | | | | | | | | working scaling image with scaling world to screen | heavydemon21 | 2024-11-22 | |
* | | | | | | | | working aspect ratio in world units. and add pillarboxing/letterboxing depend... | heavydemon21 | 2024-11-22 | |
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* | | | | | | | merge #31 | Loek Le Blansch | 2024-11-20 | |
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| * | | | | | | | fixed compile warning and tested the prerequisite that user needs to set expl... | heavydemon21 | 2024-11-20 | |
| * | | | | | | | Merge branch 'master' into niels/RenderingParticle | heavydemon21 | 2024-11-20 | |
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| * | | | | | | | | fixed the reference bug in render particle, it was in the example problem | heavydemon21 | 2024-11-20 | |
| * | | | | | | | | rendering system bug | heavydemon21 | 2024-11-20 | |
| * | | | | | | | | Merge branch 'master' into niels/RenderingParticle | heavydemon21 | 2024-11-20 | |
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| * | | | | | | | | | fixxed bug with particleemiiter and sprite in single component | heavydemon21 | 2024-11-20 | |
| * | | | | | | | | | implemented feedback | heavydemon21 | 2024-11-20 | |
| * | | | | | | | | | updated adjsuted rendering based on feedback | heavydemon21 | 2024-11-20 | |
| * | | | | | | | | | Merge remote-tracking branch 'origin/master' into niels/RenderingParticle | heavydemon21 | 2024-11-18 | |
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| * | | | | | | | | | example | heavydemon21 | 2024-11-15 | |
| * | | | | | | | | | Merge branch 'master' into niels/RenderingParticle | heavydemon21 | 2024-11-14 | |
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| * | | | | | | | | | Merge branch 'master' into niels/RenderingParticle | heavydemon21 | 2024-11-12 | |
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| * | | | | | | | | | Adjusted rendering so that now a gameobject can have multiple sprites with pa... | heavydemon21 | 2024-11-12 | |
| * | | | | | | | | | adjusted renderingsystem | heavydemon21 | 2024-11-11 | |
| * | | | | | | | | | adjusted rendering and example | heavydemon21 | 2024-11-11 | |
| * | | | | | | | | | rendering particle | heavydemon21 | 2024-11-11 | |
| * | | | | | | | | | Merge branch 'jaro/particle-system-master' into niels/RenderingParticle | heavydemon21 | 2024-11-11 | |
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* | | | | | | | | | | | convert more examples to unit tests | Loek Le Blansch | 2024-11-20 | |
* | | | | | | | | | | | turn examples into unit tests | Loek Le Blansch | 2024-11-20 | |
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* | | | | | | | | | | merge `master` into `max/unit-tests` | Loek Le Blansch | 2024-11-20 | |
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| * | | | | | | | | | working sorting | heavydemon21 | 2024-11-18 | |
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* | | | | | | | | | Added SceneManager tests | max-001 | 2024-11-20 | |
* | | | | | | | | | Added ECS tests | max-001 | 2024-11-20 | |
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* | | | | | | | | `make format` | Loek Le Blansch | 2024-11-15 | |
* | | | | | | | | merge `master` into `loek/cleanup` | Loek Le Blansch | 2024-11-15 | |
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| * | | | | | | | wrap lines at column 95 instead of 80 | Loek Le Blansch | 2024-11-15 | |
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