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* Added basic player with some physicsmax-0019 days
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* Added jetpack standmax-0019 days
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* Added lightmax-0019 days
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* Added tablemax-0019 days
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* Moved Scene into seperate filemax-0019 days
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* Deleted some unecessary includesmax-0019 days
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* Placed every class into seperate filemax-0019 days
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* Modified includesmax-0019 days
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* Split everything into seperate classesmax-00110 days
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* Set correct velocity (after bug fix)max-00110 days
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* Renamed mgr to scnmax-00110 days
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* Passing Scene instance instead of ComponentManagermax-00110 days
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* Merge remote-tracking branch 'origin/master' into max/gamemax-00110 days
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| * Merge branch 'jaro/collision-system' of github.com:lonkaars/crepeLoek Le Blansch12 days
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| | * make formatJAROWMR13 days
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| | * multiple bug/feature fixesJAROWMR13 days
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| * | shielded mediatorJAROWMR14 days
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| * | make formatJAROWMR14 days
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| * | added rotation for previewJAROWMR14 days
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| * | fixed gameJAROWMR14 days
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| * | timing fixJAROWMR2024-12-11
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* | | Fixed parallaxmax-00110 days
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* | | Improved gamemax-00113 days
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* | | Added aquariummax-00113 days
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* | | Implemented parallax backgroundmax-00113 days
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* | | Added sector numbermax-00113 days
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* | | Improved gamemax-00113 days
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* | | Improved gamemax-00113 days
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* | | Improved gamemax-00113 days
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* | | Added canera move scriptmax-00113 days
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* | | Improved gamemax-00114 days
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* | | Improved gamemax-00114 days
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* | | First setup of gamemax-00114 days
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* | make formatheavydemon212024-12-11
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* | forget includesheavydemon212024-12-11
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* | Merge branch 'master' into niels/UIheavydemon212024-12-11
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| * | make formatheavydemon212024-12-11
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| * | adjusted aspect ratioheavydemon212024-12-11
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| * | Merge branch 'master' into niels/remove_singletonheavydemon212024-12-11
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| * | | implemented feedback wouter, improved animator. however if spritesheet ↵heavydemon212024-12-10
| | | | | | | | | | | | | | | | aspect_ratio is not the same as the single frame then the scaling is wrong
| * | | fixed the aspect ratio and removed the ratio from sprite and give it to ↵heavydemon212024-12-09
| | | | | | | | | | | | | | | | texture. however the problem still lies with if animator is given the aspect ratio is then off
| * | | made sdlcontext not a singleton anymoreheavydemon212024-12-08
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| * | | removed singleton from SDLContext, problem now is cannot call ↵heavydemon212024-12-08
| | | | | | | | | | | | | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call
| * | | merge masterLoek Le Blansch2024-12-07
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| * \ \ \ Merge branch 'master' into loek/audioLoek Le Blansch2024-12-05
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| * \ \ \ \ Merge branch 'master' into loek/audioLoek Le Blansch2024-12-04
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| * | | | | | more utility classes for Audio systemLoek Le Blansch2024-11-29
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| * | | | | | merge `loek/scripts`Loek Le Blansch2024-11-29
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| * \ \ \ \ \ \ merge with `master`Loek Le Blansch2024-11-22
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| * \ \ \ \ \ \ \ merge `loek/util`Loek Le Blansch2024-11-19
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