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* make formatheavydemon212024-12-04
* implemented feedback, cameraValues need better name?heavydemon212024-12-04
* fixed the one cycle aimatorsystem where it did not do the last frame_for the ...heavydemon212024-12-03
* added all the contructor strutcts for animator,sprite and cameraheavydemon212024-12-02
* making struct constructorsheavydemon212024-12-02
* tmp commitheavydemon212024-12-02
* improved animatorheavydemon212024-11-30
* cleaner camera implementationheavydemon212024-11-30
* zoomed viewportheavydemon212024-11-30
* first version of new viewport floats without the use of sdl functionsheavydemon212024-11-30
* working floating point black barsheavydemon212024-11-29
* implemented loek feedbackheavydemon212024-11-28
* make formatheavydemon212024-11-28
* adjusted more it should now be finsishedheavydemon212024-11-28
* implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
* make format and offset for the cameara relative from the transform gameobjectheavydemon212024-11-27
* removed shared_ptr from spriteheavydemon212024-11-27
* implemented feedback, removed width so that user only can set height.heavydemon212024-11-27
* implemented feedback on PR40 and made camera sizes ivec2heavydemon212024-11-27
* implemented all the feedbackheavydemon212024-11-26
* make formatheavydemon212024-11-26
* added window default config settingsheavydemon212024-11-26
* adjusted vector2 to vec2heavydemon212024-11-26
* Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-26
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| * Merge remote-tracking branch 'origin/master' into max/vector2max-0012024-11-22
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| | * rendering particles in at the center point and not in the top left corner.heavydemon212024-11-21
| * | Replaced Vector2<double> by vec2 typedefmax-0012024-11-22
| * | Minor changes due to templating of Vector2max-0012024-11-21
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* | fixed a rezing and camera origin is now middlepointheavydemon212024-11-25
* | make formatheavydemon212024-11-22
* | working moving camera, flip animations, resizing with animations, and black barsheavydemon212024-11-22
* | working scaling image with scaling world to screenheavydemon212024-11-22
* | working aspect ratio in world units. and add pillarboxing/letterboxing depend...heavydemon212024-11-22
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* merge #31Loek Le Blansch2024-11-20
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| * fixed compile warning and tested the prerequisite that user needs to set expl...heavydemon212024-11-20
| * Merge branch 'master' into niels/RenderingParticleheavydemon212024-11-20
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| * | fixed the reference bug in render particle, it was in the example problemheavydemon212024-11-20
| * | rendering system bugheavydemon212024-11-20
| * | Merge branch 'master' into niels/RenderingParticleheavydemon212024-11-20
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| * | | fixxed bug with particleemiiter and sprite in single componentheavydemon212024-11-20
| * | | implemented feedbackheavydemon212024-11-20
| * | | updated adjsuted rendering based on feedbackheavydemon212024-11-20
| * | | Merge remote-tracking branch 'origin/master' into niels/RenderingParticleheavydemon212024-11-18
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| * | | | exampleheavydemon212024-11-15
| * | | | Merge branch 'master' into niels/RenderingParticleheavydemon212024-11-14
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| * \ \ \ \ Merge branch 'master' into niels/RenderingParticleheavydemon212024-11-12
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| * | | | | | Adjusted rendering so that now a gameobject can have multiple sprites with pa...heavydemon212024-11-12
| * | | | | | adjusted renderingsystemheavydemon212024-11-11
| * | | | | | adjusted rendering and exampleheavydemon212024-11-11
| * | | | | | rendering particleheavydemon212024-11-11