Commit message (Collapse) | Author | Age | |
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* | removed large comment | WBoerenkamps | 14 days |
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* | make format | WBoerenkamps | 14 days |
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* | keyboard state working | WBoerenkamps | 14 days |
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* | Merge branch 'master' of https://github.com/lonkaars/crepe into ↵ | WBoerenkamps | 14 days |
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| * | Merge branch 'jaro/collision-system' of github.com:lonkaars/crepe | Loek Le Blansch | 2024-12-14 |
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| | * | make format | JAROWMR | 2024-12-13 |
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| | * | multiple bug/feature fixes | JAROWMR | 2024-12-13 |
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| * | | shielded mediator | JAROWMR | 2024-12-12 |
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* | | | Merge branch 'master' of https://github.com/lonkaars/crepe into ↵ | WBoerenkamps | 2024-12-13 |
|\| | | | | | | | | | | | wouter/inputSystem | ||
| * | | make format | JAROWMR | 2024-12-12 |
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| * | | added rotation for preview | JAROWMR | 2024-12-12 |
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| * | | fixed game | JAROWMR | 2024-12-12 |
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| * | | timing fix | JAROWMR | 2024-12-11 |
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* | | | Merge branch 'master' of https://github.com/lonkaars/crepe into ↵ | WBoerenkamps | 2024-12-12 |
|\| | | | | | | | | | | | wouter/inputSystem | ||
| * | | make format | heavydemon21 | 2024-12-11 |
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| * | | forget includes | heavydemon21 | 2024-12-11 |
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| * | | Merge branch 'master' into niels/UI | heavydemon21 | 2024-12-11 |
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| | * | | make format | heavydemon21 | 2024-12-11 |
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| | * | | adjusted aspect ratio | heavydemon21 | 2024-12-11 |
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| | * | | Merge branch 'master' into niels/remove_singleton | heavydemon21 | 2024-12-11 |
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| | * | | | implemented feedback wouter, improved animator. however if spritesheet ↵ | heavydemon21 | 2024-12-10 |
| | | | | | | | | | | | | | | | | | | | | aspect_ratio is not the same as the single frame then the scaling is wrong | ||
| | * | | | fixed the aspect ratio and removed the ratio from sprite and give it to ↵ | heavydemon21 | 2024-12-09 |
| | | | | | | | | | | | | | | | | | | | | texture. however the problem still lies with if animator is given the aspect ratio is then off | ||
| | * | | | made sdlcontext not a singleton anymore | heavydemon21 | 2024-12-08 |
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| | * | | | removed singleton from SDLContext, problem now is cannot call ↵ | heavydemon21 | 2024-12-08 |
| | | | | | | | | | | | | | | | | | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call | ||
| | * | | | merge master | Loek Le Blansch | 2024-12-07 |
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| | * \ \ \ | Merge branch 'master' into loek/audio | Loek Le Blansch | 2024-12-05 |
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| | * \ \ \ \ | Merge branch 'master' into loek/audio | Loek Le Blansch | 2024-12-04 |
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| | * | | | | | | more utility classes for Audio system | Loek Le Blansch | 2024-11-29 |
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| | * | | | | | | merge `loek/scripts` | Loek Le Blansch | 2024-11-29 |
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| | * \ \ \ \ \ \ | merge with `master` | Loek Le Blansch | 2024-11-22 |
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| | * \ \ \ \ \ \ \ | merge `loek/util` | Loek Le Blansch | 2024-11-19 |
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| | | * | | | | | | | | move utilities from loek/audio | Loek Le Blansch | 2024-11-18 |
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| | * | | | | | | | | | merge `master` into `loek/audio` | Loek Le Blansch | 2024-11-16 |
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| | * | | | | | | | | | implement asset + more WIP audio system | Loek Le Blansch | 2024-11-14 |
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| * | | | | | | | | | | make format | heavydemon21 | 2024-12-11 |
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| * | | | | | | | | | | Merge branch 'master' into niels/UI | heavydemon21 | 2024-12-11 |
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| | * | | | | | | | | | Merge remote-tracking branch 'origin/master' into max/AI | max-001 | 2024-12-11 |
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| | | * | | | | | | | | | make SaveManager no longer a singleton | Loek Le Blansch | 2024-12-07 |
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| | * | | | | | | | | | Implemented oval path | max-001 | 2024-12-09 |
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| | * | | | | | | | | | Fixed merge issue | max-001 | 2024-12-09 |
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| | * | | | | | | | | | Merge remote-tracking branch 'origin/master' into max/AI | max-001 | 2024-12-09 |
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| | * | | | | | | | | | | Make format | max-001 | 2024-12-09 |
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| | * | | | | | | | | | | Deleted unnecessary header | max-001 | 2024-12-09 |
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| | * | | | | | | | | | | Added Doxygen | max-001 | 2024-12-09 |
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| | * | | | | | | | | | | Implemented path_follow | max-001 | 2024-12-06 |
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| | * | | | | | | | | | | Implemented flee and arrive behaviors | max-001 | 2024-12-06 |
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| | * | | | | | | | | | | Improved example | max-001 | 2024-12-06 |
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| | * | | | | | | | | | | Using Rigidbody from now on | max-001 | 2024-12-06 |
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| | * | | | | | | | | | | Added script to shutdown game (by throwing an exception and not catching it) | max-001 | 2024-12-06 |
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| | * | | | | | | | | | | Make format | max-001 | 2024-12-06 |
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