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path: root/src/example/rendering_particle.cpp
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* adjusted vector2 to vec2heavydemon212024-11-26
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* Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-26
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| * Merge remote-tracking branch 'origin/master' into max/vector2max-0012024-11-22
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| | * rendering particles in at the center point and not in the top left corner.heavydemon212024-11-21
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| * | Replaced Vector2<double> by vec2 typedefmax-0012024-11-22
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| * | Minor changes due to templating of Vector2max-0012024-11-21
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* | fixed a rezing and camera origin is now middlepointheavydemon212024-11-25
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* | make formatheavydemon212024-11-22
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* | working moving camera, flip animations, resizing with animations, and black barsheavydemon212024-11-22
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* | working scaling image with scaling world to screenheavydemon212024-11-22
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* | working aspect ratio in world units. and add pillarboxing/letterboxing ↵heavydemon212024-11-22
|/ | | | depending on ratio
* fixed compile warning and tested the prerequisite that user needs to set ↵heavydemon212024-11-20
| | | | explicity and reference
* fixed the reference bug in render particle, it was in the example problemheavydemon212024-11-20
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* rendering system bugheavydemon212024-11-20
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* fixxed bug with particleemiiter and sprite in single componentheavydemon212024-11-20
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* implemented feedbackheavydemon212024-11-20
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* updated adjsuted rendering based on feedbackheavydemon212024-11-20
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* exampleheavydemon212024-11-15
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* adjusted renderingsystemheavydemon212024-11-11
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* adjusted rendering and exampleheavydemon212024-11-11
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* rendering particleheavydemon212024-11-11