index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/game
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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path:
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src
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example
/
rendering_particle.cpp
Commit message (
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)
Author
Age
*
updated particle emitter
JAROWMR
2024-12-12
*
make format
heavydemon21
2024-12-11
*
forget includes
heavydemon21
2024-12-11
*
Merge branch 'master' into niels/UI
heavydemon21
2024-12-11
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*
adjusted aspect ratio
heavydemon21
2024-12-11
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*
implemented feedback wouter, improved animator. however if spritesheet aspect...
heavydemon21
2024-12-10
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*
fixed the aspect ratio and removed the ratio from sprite and give it to textu...
heavydemon21
2024-12-09
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*
made sdlcontext not a singleton anymore
heavydemon21
2024-12-08
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*
removed singleton from SDLContext, problem now is cannot call functionalities...
heavydemon21
2024-12-08
*
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make format
heavydemon21
2024-12-11
*
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making rendering fonts and UI
heavydemon21
2024-12-09
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/
*
make format
heavydemon21
2024-12-06
*
implemented final max feedback
heavydemon21
2024-12-06
*
merged master
heavydemon21
2024-12-06
*
make format
heavydemon21
2024-12-04
*
implemented feedback, cameraValues need better name?
heavydemon21
2024-12-04
*
fixed the one cycle aimatorsystem where it did not do the last frame_for the ...
heavydemon21
2024-12-03
*
added all the contructor strutcts for animator,sprite and camera
heavydemon21
2024-12-02
*
making struct constructors
heavydemon21
2024-12-02
*
tmp commit
heavydemon21
2024-12-02
*
improved animator
heavydemon21
2024-11-30
*
cleaner camera implementation
heavydemon21
2024-11-30
*
zoomed viewport
heavydemon21
2024-11-30
*
first version of new viewport floats without the use of sdl functions
heavydemon21
2024-11-30
*
working floating point black bars
heavydemon21
2024-11-29
*
implemented loek feedback
heavydemon21
2024-11-28
*
make format
heavydemon21
2024-11-28
*
adjusted more it should now be finsished
heavydemon21
2024-11-28
*
implemented feedback. biggest changes are teh camera_ref removed
heavydemon21
2024-11-27
*
make format and offset for the cameara relative from the transform gameobject
heavydemon21
2024-11-27
*
removed shared_ptr from sprite
heavydemon21
2024-11-27
*
implemented feedback, removed width so that user only can set height.
heavydemon21
2024-11-27
*
implemented feedback on PR40 and made camera sizes ivec2
heavydemon21
2024-11-27
*
implemented all the feedback
heavydemon21
2024-11-26
*
make format
heavydemon21
2024-11-26
*
added window default config settings
heavydemon21
2024-11-26
*
adjusted vector2 to vec2
heavydemon21
2024-11-26
*
Merge branch 'master' into niels/decoupling_pixel_and_pos
heavydemon21
2024-11-26
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\
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*
Merge remote-tracking branch 'origin/master' into max/vector2
max-001
2024-11-22
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*
rendering particles in at the center point and not in the top left corner.
heavydemon21
2024-11-21
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*
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Replaced Vector2<double> by vec2 typedef
max-001
2024-11-22
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*
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Minor changes due to templating of Vector2
max-001
2024-11-21
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/
*
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fixed a rezing and camera origin is now middlepoint
heavydemon21
2024-11-25
*
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make format
heavydemon21
2024-11-22
*
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working moving camera, flip animations, resizing with animations, and black bars
heavydemon21
2024-11-22
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working scaling image with scaling world to screen
heavydemon21
2024-11-22
*
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working aspect ratio in world units. and add pillarboxing/letterboxing depend...
heavydemon21
2024-11-22
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/
*
fixed compile warning and tested the prerequisite that user needs to set expl...
heavydemon21
2024-11-20
*
fixed the reference bug in render particle, it was in the example problem
heavydemon21
2024-11-20
*
rendering system bug
heavydemon21
2024-11-20
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